Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
VUSTTOS
Posts: 837
Joined: Sun Jan 17, 2016 2:02 am
Team: Spanish MX Gamers
Location: GPS not working

Re: Upcoming Skins and Shader Maps #2

Post by VUSTTOS »

dbaum25moto wrote:Not a big fan of the front plate and fender, but overall pretty clean.
Yeah. I really like the shroud. It's superb! But not a big fun of the rest.
Alex V111#1017
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cyril141
Posts: 35
Joined: Thu May 09, 2013 6:58 am
Location: Nice France

Re: Upcoming Skins and Shader Maps #2

Post by cyril141 »

skin 250cr 2007 Woody jeremy Mcgrath

PAGE Facebook : https://www.facebook.com/MC-designs-MXS ... 497124694/

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PONZA77
Posts: 561
Joined: Mon Feb 27, 2012 8:20 pm
Team: AMJ Graphixx
Location: Belgium

Re: Upcoming Skins and Shader Maps #2

Post by PONZA77 »

Simple and clean , great lookin 2 stroke cyril ;)
PONZA77
Posts: 561
Joined: Mon Feb 27, 2012 8:20 pm
Team: AMJ Graphixx
Location: Belgium

Re: Upcoming Skins and Shader Maps #2

Post by PONZA77 »

when your team mate talk too much about girl he catch :lol: :lol:
deserve an ugly helmet , under 18 close your eyes :mrgreen:
Dont expect clean work its only for a good laugh

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+18 Version : http://nsa38.casimages.com/img/2016/12/ ... 942377.png

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sebastianbang
Posts: 44
Joined: Tue Aug 11, 2015 4:32 pm
Location: Denmark

Re: Upcoming Skins and Shader Maps #2

Post by sebastianbang »

What do you guys think so far? Im still pretty new to skinning so i want to know what i can do better
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And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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jonracer594
Posts: 576
Joined: Sat Sep 12, 2015 4:17 pm
Location: Germany
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by jonracer594 »

[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides
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sebastianbang
Posts: 44
Joined: Tue Aug 11, 2015 4:32 pm
Location: Denmark

Re: Upcoming Skins and Shader Maps #2

Post by sebastianbang »

jonracer594 wrote:[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides[/quote]


I tried to line it up but i cant... its totally Crooked when i try
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yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

He means the texture paint mode in blender https://www.blender.org/manual/sculpt_p ... index.html.

I believe you can use images for the brushes, then paint it on and save the texture out.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
anderskaae
Posts: 55
Joined: Tue Jun 12, 2012 6:50 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by anderskaae »

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Just need some minor touches
DCreedz#523
Posts: 915
Joined: Fri Mar 29, 2013 11:11 am
Team: Greef Clothing
Location: Australia
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)
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Mcguire103
Posts: 275
Joined: Thu Dec 01, 2016 6:20 am
Team: Privateer
Location: Australia

Re: Upcoming Skins and Shader Maps #2

Post by Mcguire103 »

for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
Mcguire103
Posts: 275
Joined: Thu Dec 01, 2016 6:20 am
Team: Privateer
Location: Australia

Re: Upcoming Skins and Shader Maps #2

Post by Mcguire103 »

slim**
James Webb
Posts: 835
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: Upcoming Skins and Shader Maps #2

Post by James Webb »

Mcguire103 wrote:for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
Look at my team gear :wink:
anderskaae
Posts: 55
Joined: Tue Jun 12, 2012 6:50 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by anderskaae »

DCreedz#523 wrote:Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)
i'm going to make the sleeves flat, it was just a quick throw on to see what people thought
DCreedz#523
Posts: 915
Joined: Fri Mar 29, 2013 11:11 am
Team: Greef Clothing
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Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

anderskaae wrote:
DCreedz#523 wrote:Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)
i'm going to make the sleeves flat, it was just a quick throw on to see what people thought
Seeing Roczen ride with it and having a look at it now, I actually really like the look of it!! You have a skill in skinning, the norms look quite nice and everything, can't wait to see how it finishes! :D

I'm sure you've seen this, but anyone who hasn't might find it interesting.
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