Yeah. I really like the shroud. It's superb! But not a big fun of the rest.dbaum25moto wrote:Not a big fan of the front plate and fender, but overall pretty clean.
Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
Alex V111#1017
Re: Upcoming Skins and Shader Maps #2
skin 250cr 2007 Woody jeremy Mcgrath
PAGE Facebook : https://www.facebook.com/MC-designs-MXS ... 497124694/
PAGE Facebook : https://www.facebook.com/MC-designs-MXS ... 497124694/
Re: Upcoming Skins and Shader Maps #2
Simple and clean , great lookin 2 stroke cyril
Re: Upcoming Skins and Shader Maps #2
when your team mate talk too much about girl he catch
deserve an ugly helmet , under 18 close your eyes
Dont expect clean work its only for a good laugh
+18 Version : http://nsa38.casimages.com/img/2016/12/ ... 942377.png
deserve an ugly helmet , under 18 close your eyes
Dont expect clean work its only for a good laugh
+18 Version : http://nsa38.casimages.com/img/2016/12/ ... 942377.png
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Re: Upcoming Skins and Shader Maps #2
What do you guys think so far? Im still pretty new to skinning so i want to know what i can do better
And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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Re: Upcoming Skins and Shader Maps #2
[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
[/quote]
I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides
[/quote]
I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides
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Re: Upcoming Skins and Shader Maps #2
I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides[/quote]jonracer594 wrote:[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
I tried to line it up but i cant... its totally Crooked when i try
Re: Upcoming Skins and Shader Maps #2
He means the texture paint mode in blender https://www.blender.org/manual/sculpt_p ... index.html.
I believe you can use images for the brushes, then paint it on and save the texture out.
I believe you can use images for the brushes, then paint it on and save the texture out.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Skins and Shader Maps #2
Just need some minor touches
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Re: Upcoming Skins and Shader Maps #2
Was wondering how long it would take for someone to make that^
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
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Re: Upcoming Skins and Shader Maps #2
for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
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Re: Upcoming Skins and Shader Maps #2
Look at my team gearMcguire103 wrote:for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
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Re: Upcoming Skins and Shader Maps #2
i'm going to make the sleeves flat, it was just a quick throw on to see what people thoughtDCreedz#523 wrote:Was wondering how long it would take for someone to make that^
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
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Re: Upcoming Skins and Shader Maps #2
Seeing Roczen ride with it and having a look at it now, I actually really like the look of it!! You have a skill in skinning, the norms look quite nice and everything, can't wait to see how it finishes!anderskaae wrote:i'm going to make the sleeves flat, it was just a quick throw on to see what people thoughtDCreedz#523 wrote:Was wondering how long it would take for someone to make that^
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
I'm sure you've seen this, but anyone who hasn't might find it interesting.