Chest Protector

Post about creating and skinning models here
Post Reply
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Chest Protector

Post by Greeney2021 »

I'm currently working on a chest protector and I put the the model in game and it wasn't lined up. so I told my self I had to apply rotation and scale but their is nothing to apply it to like with the bikes. So can anyone help me?
Image
nickuzick
Posts: 3278
Joined: Mon Oct 14, 2013 9:42 pm
Location: Nova Scotia
Contact:

Re: Chest Protector

Post by nickuzick »

Not sure I completely understand but you should put it on a rider model, and put that in game.
Image
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: Chest Protector

Post by Greeney2021 »

nickuzick wrote:Not sure I completely understand but you should put it on a rider model, and put that in game.
Yes I did that

I have this
Image
Image

But when I put it in game the rider is lined up with the bike but the chest protector is. I know you have to apply rotation and scale but I don't know to do it for gear. Because the bikes have the pivot points
Image
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: Chest Protector

Post by Greeney2021 »

Image
In Game picture
Image
GregDearman
Posts: 1460
Joined: Mon Feb 11, 2013 8:56 am
Team: TVCO
Contact:

Re: Chest Protector

Post by GregDearman »

Did you link the body armour with the armature?
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: Chest Protector

Post by Greeney2021 »

GregDearman wrote:Did you link the body armour with the armature?
No with likes like the model not the bones
Image
GregDearman
Posts: 1460
Joined: Mon Feb 11, 2013 8:56 am
Team: TVCO
Contact:

Re: Chest Protector

Post by GregDearman »

You need to make it so the model stays with the body when the bones are changed from resting to posed modes
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: Chest Protector

Post by Greeney2021 »

GregDearman wrote:You need to make it so the model stays with the body when the bones are changed from resting to posed modes
Huh can I just send it to you?
Image
GregDearman
Posts: 1460
Joined: Mon Feb 11, 2013 8:56 am
Team: TVCO
Contact:

Re: Chest Protector

Post by GregDearman »

Sure but don't expect a quick turn around
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: Chest Protector

Post by Greeney2021 »

it's alright
Image
James Webb
Posts: 835
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: Chest Protector

Post by James Webb »

Greeney2021 wrote:it's alright
Assign the chesty to the torso bone, should be set.
Greeney2021
Crushed Dissenter
Posts: 117
Joined: Sun Dec 18, 2016 5:46 pm
Team: I Make Skins
Location: Somewhere in America

Re: Chest Protector

Post by Greeney2021 »

James Webb wrote:
Greeney2021 wrote:it's alright
Assign the chesty to the torso bone, should be set.
When you mean apply it to the torso bone do mean apply rotation and scale to it?
Image
James Webb
Posts: 835
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: Chest Protector

Post by James Webb »

Greeney2021 wrote:
James Webb wrote:
Greeney2021 wrote:it's alright
Assign the chesty to the torso bone, should be set.
When you mean apply it to the torso bone do mean apply rotation and scale to it?
No no assign it to the bone on the armature
Post Reply