Niklas Sandbox Supercross

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DonaldH
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Re: Niklas Sandbox Supercross

Postby DonaldH » Tue Mar 21, 2017 10:18 pm

Freaking beautiful
#155 Privateer AM

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Fro77
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Re: Niklas Sandbox Supercross

Postby Fro77 » Wed Mar 22, 2017 6:21 am

just curious as to how long it takes you to do this from start to finish?
Ddavis wrote:You paid your $5 to do this shitty event so deal with it, everyone who wants their money back for whatever fucking reason, go get a job you poor bastard.

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MXfish
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Re: Niklas Sandbox Supercross

Postby MXfish » Wed Mar 22, 2017 7:39 am

Fro77 wrote:just curious as to how long it takes you to do this from start to finish?


I built and scanned the track in summer 2016. That was the easiest part, took me two days. The post processing took me until now because I can only work on the track in my semester hollidays or weekends. And there was a lot of post processing...
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hazz mazz
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Re: Niklas Sandbox Supercross

Postby hazz mazz » Wed Mar 22, 2017 1:47 pm

this is awesome can someone tell me what it means by sand box and 3d scanned and how he made it look so good
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mxbelgium
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Re: Niklas Sandbox Supercross

Postby mxbelgium » Wed Mar 22, 2017 5:12 pm

nice

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GregDearman
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Re: Niklas Sandbox Supercross

Postby GregDearman » Fri Mar 24, 2017 2:09 pm

anyone else experiencing this? ive tried all the shader types

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Hurricane
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Re: Niklas Sandbox Supercross

Postby Hurricane » Fri Mar 24, 2017 2:16 pm

GregDearman wrote:anyone else experiencing this? ive tried all the shader types

Image


Someone posted this before. I'm pretty sure turning graphics down worked for him

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checkerz
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Re: Niklas Sandbox Supercross

Postby checkerz » Fri Mar 24, 2017 4:02 pm

Gorgeous looking and so nice having the feel of dirt.

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MXfish
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Re: Niklas Sandbox Supercross

Postby MXfish » Fri Mar 24, 2017 4:18 pm

checkerz wrote:Gorgeous looking and so nice having the feel of dirt.

Thank you. Not sure if you made the traction for the 2016 sx tracks, but thats what I was using :D
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Racers52
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Re: Niklas Sandbox Supercross

Postby Racers52 » Sun Mar 26, 2017 6:02 am

Absolutely crazy. No doubt you have changed the game :!:
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MxShippie50
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Re: Niklas Sandbox Supercross

Postby MxShippie50 » Tue Mar 28, 2017 11:15 pm

speechless right now, Sick AsF

AJC396
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Re: Niklas Sandbox Supercross

Postby AJC396 » Wed Mar 29, 2017 1:08 am

Not sure what I'm missing, but the track when I download it is just about completely blank. No stadium or anything of that sort. Just the stock dirt as well. I can see the jumps and turns though. Sorry if this is a stupid question ( Been out of MxSim for a few years ) but what do I need to download to make this track work? Look so amazing by the way!
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mxmaniac6
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Re: Niklas Sandbox Supercross

Postby mxmaniac6 » Sun Oct 29, 2017 10:12 pm

I can't for the life of me get the textures on the track working. the closest I got was everything was normal except just a small square would follow the the rider causing the the textures iim riding on to get washed out and the sand sections would turn white. but after i pass said section it goes abck to normal. i definitely don't think its my pc because i have a fairly beastly pc.

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MXfish
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Re: Niklas Sandbox Supercross

Postby MXfish » Mon Oct 30, 2017 8:07 am

Some other people experienced this as well. Unfortunately I didn't find a solution. There seams to be a compatibility problem with the textures and mipmaps.
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Rusty_Shackleford
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Re: Niklas Sandbox Supercross

Postby Rusty_Shackleford » Sun Nov 05, 2017 4:49 pm

Well I guess I have a reason to not go outside for a few days now. Excellent track
POCKET SAND!!


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