I can only imagineYamaha285 wrote:
Also, I feel that something would have to be done with how this game handles ruts. Small ruts in this game do not work very well.
I can only imagineYamaha285 wrote:
That could be a problem, although erode_max_slope will at least keep it from making any walls.Ddavis wrote:I think you'd need a limit on track deformation, because if it just continued to get worse it would become unplayable for the physics of the game.
Could just be me being too cheap with the bandwidth. I haven't tried the terrain deformation in MX Bikes, but if it just leaves a rut behind the bike it's quite a bit simpler than what erode does.Yamaha285 wrote:Not promoting any other games but mx bikes erode online works great and it works with late arrival players as well. What would be different here compared to that game?
https://gyazo.com/db8d731b83e1b362efa7a80cbefd446a
good!jlv wrote:That could be a problem, although erode_max_slope will at least keep it from making any walls.Ddavis wrote:I think you'd need a limit on track deformation, because if it just continued to get worse it would become unplayable for the physics of the game.
Could just be me being too cheap with the bandwidth. I haven't tried the terrain deformation in MX Bikes, but if it just leaves a rut behind the bike it's quite a bit simpler than what erode does.Yamaha285 wrote:Not promoting any other games but mx bikes erode online works great and it works with late arrival players as well. What would be different here compared to that game?
https://gyazo.com/db8d731b83e1b362efa7a80cbefd446a
I was re-reading my erode code the other day and did notice a couple of things that could be compressed fairly easily. Might not need as elaborate of a compression scheme as I was initially planning on.
Squidmob567 wrote:
The ruts are smaller in mx bikes then the erode on sim. But it also depends on the scale as well. I think my server is set to 1.5 or 2.5 which would be to much for 40 guys but only a few of us play it. And of course each tracks tile info is different so budds creek did not erode as fast as the Stewart compound did. 2.5 at Stewart's house was just deep after a 30 minute practice. Piboso's physics are more like in between simulation and arcade right now so it handles the ruts well with the right set up.KaseoDip wrote:I can only imagineYamaha285 wrote:
Also, I feel that something would have to be done with how this game handles ruts. Small ruts in this game do not work very well.
Well it sounds like it may be promising. Hopefully it works out to where its not to much of a headache to do.jlv wrote:That could be a problem, although erode_max_slope will at least keep it from making any walls.Ddavis wrote:I think you'd need a limit on track deformation, because if it just continued to get worse it would become unplayable for the physics of the game.
Could just be me being too cheap with the bandwidth. I haven't tried the terrain deformation in MX Bikes, but if it just leaves a rut behind the bike it's quite a bit simpler than what erode does.Yamaha285 wrote:Not promoting any other games but mx bikes erode online works great and it works with late arrival players as well. What would be different here compared to that game?
https://gyazo.com/db8d731b83e1b362efa7a80cbefd446a
I was re-reading my erode code the other day and did notice a couple of things that could be compressed fairly easily. Might not need as elaborate of a compression scheme as I was initially planning on.
jlv wrote:Nothing so far.
yeah well...some people cant afford $1500 computers.Rayvenator wrote:Yeah at some point we have to start raising the bar on what computer is expected out of a player. We cant always dismiss mechanics because of slower computers wont run it, or we´ll get nowhere.checkerz wrote:When can we go this direction?jlv wrote: It can definitely be done. It'll still be fairly slow since the track modifications require a lot of stuff to be recalculated that would otherwise be pre-computed, but as slow computers become a smaller and smaller minority that becomes less of an issue.
Some people should go to work thenColtHans wrote:yeah well...some people cant afford $1500 computers.Rayvenator wrote:Yeah at some point we have to start raising the bar on what computer is expected out of a player. We cant always dismiss mechanics because of slower computers wont run it, or we´ll get nowhere.checkerz wrote:
When can we go this direction?
some people are 12ROSE822 wrote:Some people should go to work thenColtHans wrote:yeah well...some people cant afford $1500 computers.Rayvenator wrote:
Yeah at some point we have to start raising the bar on what computer is expected out of a player. We cant always dismiss mechanics because of slower computers wont run it, or we´ll get nowhere.
Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.