KTM12:Revlimiter hills (mx simulators first changing track)
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
-
- Posts: 19
- Joined: Tue Oct 18, 2016 9:31 pm
- Team: Privateer
KTM12:Revlimiter hills (mx simulators first changing track)
This is a project I've been working on for a while so here is what I hope happens
1.you guys play the track
2.yall leave a change that should be made
3.I make nessacary changes and upload changed track at the end of every month
Please make this a reality
TRACK LINK:https://www.dropbox.com/s/oxculbk3donrn ... s.rar?dl=0
Thanks to
jlv
jgmx for greef objects and decals
1.you guys play the track
2.yall leave a change that should be made
3.I make nessacary changes and upload changed track at the end of every month
Please make this a reality
TRACK LINK:https://www.dropbox.com/s/oxculbk3donrn ... s.rar?dl=0
Thanks to
jlv
jgmx for greef objects and decals
-
- Posts: 10
- Joined: Sun Dec 25, 2016 9:44 pm
- Team: Privateer
Re: KTM12:Revlimiter hills (mx simulators first changing track)
CANT WAIT THIS IS GONNA BE SICK ALSO GREAT TRACK ALREADY
-
- Posts: 10
- Joined: Sun Dec 25, 2016 9:44 pm
- Team: Privateer
Re: KTM12:Revlimiter hills (mx simulators first changing track)
ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
-
- Posts: 19
- Joined: Tue Oct 18, 2016 9:31 pm
- Team: Privateer
Re: KTM12:Revlimiter hills (mx simulators first changing track)
You got it thanksjack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
-
- Posts: 225
- Joined: Sat Jul 23, 2016 2:48 pm
- Team: Eminet Co
Re: KTM12:Revlimiter hills (mx simulators first changing track)
i agree with jack this track is sick dudejack35cooke wrote:ok my reccomendations for the next change are
possibly a traction map update
bank the berms a little more
maybe add inside\middle ruts
and steepen the lip of the big tripple
Re: KTM12:Revlimiter hills (mx simulators first changing track)
I think you should flatten out the landings on some of the jumps just a little because I thinkthe landings are just a little bit too steep not much but a little and I also think you should add MUD to the track and a few step up table tops and also I would like too see some sand or a sand section or even possibly more track added too the original track too make it longer but I would most like too see mud !
-
- Crushed Dissenter
- Posts: 26
- Joined: Wed Feb 22, 2017 12:25 am
- Team: ABFX
-
- Posts: 1
- Joined: Wed Mar 22, 2017 9:29 am
- Team: D.M. Designs
Re: KTM12:Revlimiter hills (mx simulators first changing track)
can you please put a link to the track for mediafire
Re: KTM12:Revlimiter hills (mx simulators first changing track)
Needs better ruts.
I dont know where i am.
-
- Posts: 1
- Joined: Sat Mar 11, 2017 8:35 pm
- Team: Privateer
Re: KTM12:Revlimiter hills (mx simulators first changing track)
What about a split section?
Re: KTM12:Revlimiter hills (mx simulators first changing track)
Honestly it's pretty fun, the main thing I don't like is there's no braking bumps and you put in some huge berms it'd be way nicer if you had realistic ruts. Thanks!
-
- Crushed Dissenter
- Posts: 26
- Joined: Wed Feb 22, 2017 12:25 am
- Team: ABFX
-
- Posts: 576
- Joined: Sat Sep 12, 2015 4:17 pm
- Location: Germany
- Contact:
-
- Posts: 32
- Joined: Tue Dec 15, 2015 8:35 am
- Team: Factory Fun Haver
Re: KTM12:Revlimiter hills (mx simulators first changing track)
snyde dawgDonut MX wrote:trees and a house