Hi JLV (and other players) !
I know, this subject isn't new but I didn't find a recent topic about it.
Why MX Simulator didn't have a shadow systems ? In the past, I think is about the power of computer but now, lot of player have a "good" pc and can run MX Simulator with 125FPS and more and the game is playable with only 60FPS.
Why you don't try to implement this systems now ? I ask it because I watched MX Bike edit and it's very beautiful with rider shadow.
Thanks for your answers !
Dynamic shadows
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Re: Dynamic shadows
I'm still on a 2010 toshiba laptop with a broken screen and an hdmi cord to the tv to play
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Re: Dynamic shadows
Then we'll just make it a settings toggle and you can have it off??Mr. Wiggles wrote:I'm still on a 2010 toshiba laptop with a broken screen and an hdmi cord to the tv to play
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Re: Dynamic shadows
Yes or go fund me a new pcBoblob801 wrote:Then we'll just make it a settings toggle and you can have it off??Mr. Wiggles wrote:I'm still on a 2010 toshiba laptop with a broken screen and an hdmi cord to the tv to play
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Re: Dynamic shadows
I will say the same ^^ Players with little pc switch off shadow and other people can switch on. Or may be with intermediate level like "Only object shadown", "only rider shadow", etc...Boblob801 wrote:Then we'll just make it a settings toggle and you can have it off??Mr. Wiggles wrote:I'm still on a 2010 toshiba laptop with a broken screen and an hdmi cord to the tv to play
Re: Dynamic shadows
I think it have something to do with the game engine. This engine is very poor and power eater, it’s a really old game engine that can’t cast live shadows I’m affraid…
Re: Dynamic shadows
Dang. The terrain engine was basically rewritten from the ground up in the past year and supports features that no other engine I'm aware of can do. What do I have to do to get some respect?
As far as shadows go, in the past I put it off because I knew people would just disable it to gain FPS. At this point the integrated GPU in my laptop never drops a frame. So yeah, shadows are definitely a higher priority now.
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Re: Dynamic shadows
I'm curious about what limitations this would have if you have any idea. Would you want the shadows to be just casted from the rider or would they be able to be casted from statues in the environment as well?
Re: Dynamic shadows
Depth shadows work by rendering the depth buffer of the scene from the light's viewpoint and then during the actual rendering you compare the distance of the point you're lighting to the light view depth buffer. If it's farther, it's behind something and therefor shadowed. I'd probably want to do the whole scene but if it turned out to be too slow I guess it'd be possible to only render the bikes in the shadow buffer.Jakob Hubbard wrote: ↑Mon May 13, 2024 4:54 am I'm curious about what limitations this would have if you have any idea. Would you want the shadows to be just casted from the rider or would they be able to be casted from statues in the environment as well?
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Dynamic shadows
Cant wait to see what the screenshot guys and edit guys can do with treadmarks and dynamic shadowsjlv wrote: ↑Mon May 13, 2024 1:55 pmDepth shadows work by rendering the depth buffer of the scene from the light's viewpoint and then during the actual rendering you compare the distance of the point you're lighting to the light view depth buffer. If it's farther, it's behind something and therefor shadowed. I'd probably want to do the whole scene but if it turned out to be too slow I guess it'd be possible to only render the bikes in the shadow buffer.Jakob Hubbard wrote: ↑Mon May 13, 2024 4:54 am I'm curious about what limitations this would have if you have any idea. Would you want the shadows to be just casted from the rider or would they be able to be casted from statues in the environment as well?