2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

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barrington314
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2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by barrington314 »

2017 Supercross Rd 17 - Las Vegas
Image

Password:tHanK,u-4*SuppOrtInG_rAcEfActoRy*bRinG-oN,tHe_natIonAlS!


Password will be posted in this track thread, and in the race topic thread at 9:00pm eastern time. More event information here.


Track Links
High Res

Medium Res
1/2 the texture sizes of high res

MediumV2 Res
High res decal textures, medium res object textures

Low Res
1/2 the texture sizes of medium res


If the flashing bothers you, place this in your personal folder. It will remove all billboards and flashes.
Flash Remover

Image
Last edited by barrington314 on Thu May 04, 2017 2:30 am, edited 1 time in total.
Ddavis
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Ddavis »

Image
Matias43_
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Location: NJ

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Matias43_ »

Yes
Dar Bolicki
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Team: RedLine Racing
Location: Canada Eh!

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Dar Bolicki »

Yeah Boiiiiiiiiiiiiiiiii!!!!!!!!!!!!!!!!!

Thank you for all of your hard work this year with the tracks and such Bois!
AND REMEMBER TO YEAH BOI it up!
Yeah Boi Racing™ & Redline Racing
squish72
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Team: Privateer

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by squish72 »

Password: Comes out at 9pm eastern time on 4-26. <------ :mrgreen:
Tiago Freitas #23
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Tiago Freitas #23 »

OH My GOD!!!! :D
Las Vegas always killing with the tracks, good job on this 2017 supercross tracks for all you guys from rF Gaming!
Want to see the Outdoors now!!!
barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by barrington314 »

squish72 wrote:Password: Comes out at 9pm eastern time on 4-26. <------ :mrgreen:
nailed it
Mr. Wiggles
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Mr. Wiggles »

That track map tho
Bottom feeder at LCQ Studios
Internet Nice Guy!
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
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Location: Charleston, SC

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by barrington314 »

Password:tHanK,u-4*SuppOrtInG_rAcEfActoRy*bRinG-oN,tHe_natIonAlS!
bristow73
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by bristow73 »

I love that password ;)
Cummings55
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Cummings55 »

The track crashes my game. It says, "Loading bikes.." at the top left corner of the screen and then a message pops up that says, "A problem has caused the program to stop working." I have downloaded every res version, lowered my graphics, no luck. If I load any other track my game runs fine. Any ideas?
sethiemeboi
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by sethiemeboi »

i think they might be trying to tell us something with the password, but i'm no sleuth..
Image
Calciferous
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by Calciferous »

Track feels pretty lazy this week... That sand section is a joke, the end of the first section should of been built bigger, the huge sweeper was just flat with no jump or table, that shitty little singe before the finish line could've been done better I think, and the end of the last section has all of tables at the same height.

Take all of my criticisms with a grain of salt, though. I'm not a track builder, and I'm sure it's stressful having to build on a schedule. (Push the races back if you gotta, I'm sure people would love a quality track.) I just feel like MX Simulator is a video game first, and though I'm all for replicas, I don't think you guys should be afraid to have some fun with the tracks. Peak that single into the sand and make the sand rougher and tougher to deal with. Build some ruts in those corners, which would actually be more realistic anyway, tear the whoops up a little but, and peak the jumps in the rhythms and let us get some air without having to perfect every corner and seat bouncing every entrance into every rhythm to hit the fast line.

I haven't said anything all year, but I feel like the effort put into these tracks has certainly declined. Regardless, I am glad to have these tracks and I certainly couldn't be doing what you guys are, so keep up the good shit.

Have a good race tonight guys!
DirtRacer02
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Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by DirtRacer02 »

Calciferous wrote:Blah blah blah
Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas

Post by barrington314 »

Calciferous wrote:the huge sweeper was just flat with no jump or table,
As it has been for many many years in the past.
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