That sounds a lot like what online erode could/will accomplish.Calciferous wrote:Peak that single into the sand and make the sand rougher and tougher to deal with. Build some ruts in those corners, tear the whoops up a little but, peak the jumps in the rhythms.
2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
-
- Posts: 36
- Joined: Wed Mar 02, 2016 9:15 pm
- Team: Privateer
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
Really? Because the ruts on the Seattle track felt great to me!DirtRacer02 wrote:Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.Calciferous wrote:Blah blah blah
-
- Crushed Dissenter
- Posts: 53
- Joined: Wed May 03, 2017 4:21 pm
- Location: On the edge
Re: 2017 RaceFactory Gaming Supercross Rd 17 - Las Vegas
It looked to me as if It didn't make for great racing but then again what do I knowCalciferous wrote:Really? Because the ruts on the Seattle track felt great to me!DirtRacer02 wrote:Ruts in supercross don't really work. They have tried a ton of times and in this game it just never really works and never seems to race well.Calciferous wrote:Blah blah blah