Any way to implement custom bike graphics?
Re: Any way to implement custom bike graphics?
I used ReaConverter 5.0 Pro. Too bad its only a trial.
I'll upload some skins when I get some more done
I'll upload some skins when I get some more done
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Re: Any way to implement custom bike graphics?
Hey JLV will there be an updated font pack? preticualry(sp) numbers? The ones we have now are, a little different? lol they kinda look like the old flat-track numbers.
D.Eckels #421 "The O-G"
Re: Any way to implement custom bike graphics?
You mean the fat numbers right? I actually liked that font! I guess it does look a little dated though. Are the skinny numbers ok?
Re: Any way to implement custom bike graphics?
I solved our little plug-in problem. Here are the stepsrewrew421 wrote:Yes it to wouldn't work for me :/ What converter program did you use? Ive looked and havnt seem to find one.
very nice skin btw care to upload?
1) Make a new file, 1024x1024px, with RGB and 8-bit settings
2)Make the background non-transparent
3)Go Filter>Richard Rosenman> Portable Pixmap...
4) Click on Load, then click OK
5) Find your file, and all should be right.
To save it, just click on Save, then click OK. All good!
Re: Any way to implement custom bike graphics?
I recommend using bolts sf if you can find it. I use it on most of my photoshopped bikes. EG.jlv wrote:You mean the fat numbers right? I actually liked that font! I guess it does look a little dated though. Are the skinny numbers ok?
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Re: Any way to implement custom bike graphics?
Sorry JLV i didnt mean it in an offensive way, i just like the normal(fat) numbers. Sorry for any offense taken.
D.Eckels #421 "The O-G"
Re: Any way to implement custom bike graphics?
No offense taken. If they look bad I want to know about it. What I meant when I said just the fat numbers, is that there are two number fonts in the game - a fat font used for 1 and 2 digit numbers and a skinny font for 3 digit numbers (try using 7, and then compare with 777). The fat font has rounded serifs on it that do give it a flat track look. The skinny font doesn't have serifs. Would a non-condensed version of the skinny font look better for the single/double digits?
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Re: Any way to implement custom bike graphics?
the 3 digit numbers look ok but the 1 and 2 digits are more old school. Personally it doesn't bother me but it would make for better pictures
D.Eckels #421 "The O-G"
Re: Any way to implement custom bike graphics?
I did an RC replica skin-
If anyone wants it, ill upload it.
If anyone wants it, ill upload it.
Re: Any way to implement custom bike graphics?
I want it Upload please
I am more exclusive than god in the garden of eden.
Re: Any way to implement custom bike graphics?
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they both look awesome, but only thing thats kinda werd is the kawi's front fender. Thats a pretty good size graphic.DJ wrote:
I recommend using bolts sf if you can find it. I use it on most of my photoshopped bikes. EG.
Re: Any way to implement custom bike graphics?
Oh no hes been at it again i hear you cry ive done some "speed" modelling of a KTM sxf 250, i managed to get it down to 14000 but i know that is still too many im just too fussy over details it runs well on my comp with at least 10 riders on the gate. Anyway some bits are a bit messy and im useless with textures so i know its a long shot but would anyone be interested in me sending them the .max file and them finishing it off oh well here it is
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Re: Any way to implement custom bike graphics?
nice start and congrats your wining the screenshot contest
D.Eckels #421 "The O-G"
Re: Any way to implement custom bike graphics?
Heres my RC skin
http://www.megafileupload.com/en/file/3 ... 0-ppm.html
In regards to the KTM, whats with the numbers, hahahaha. Hmmm, what do you mean by textures, as in the bike colours and such? I'd give it a go, but what opens .max? Might have to look for another photoshop plug-in
http://www.megafileupload.com/en/file/3 ... 0-ppm.html
In regards to the KTM, whats with the numbers, hahahaha. Hmmm, what do you mean by textures, as in the bike colours and such? I'd give it a go, but what opens .max? Might have to look for another photoshop plug-in
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- Posts: 1421
- Joined: Thu Dec 13, 2007 12:41 am
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Re: Any way to implement custom bike graphics?
no he means he would give the .max model to someone to finish and im guessing he doesnt know how to assign the faces to a texture
i acepted your drupal account dj
also, please upload your skins and models to the drupal when released ive made sections for them but what they wont show up untill content is uploaded
i acepted your drupal account dj
also, please upload your skins and models to the drupal when released ive made sections for them but what they wont show up untill content is uploaded
D.Eckels #421 "The O-G"