New gamemode
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New gamemode
I know this has probably been asked before, but I think it would be really cool if this game had like a "hall of meat" mode where when you fall off you break bones or get hurt then when you get back on the bike the riding is affected depending on what you break/hurt. This idea is coming from the game skate.
jlv wrote:Maybe, but not until multiplayer erode and scripting are done.
Re: New gamemode
my rider would be paralized first corner and imagine a full gate of riders
Re: New gamemode
There is a server option to make the rider stay down longer every time he falls off. Didn't turn out to be popular. As far as I know it's never been used.
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- sethiemeboi
- Crushed Dissenter
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Re: New gamemode
jlv wrote:There is a server option to make the rider stay down longer every time he falls off. Didn't turn out to be popular. As far as I know it's never been used.
how do you do this... please?
Re: New gamemode
They're so called "knockouts". Here's from the server README.txt:
Code: Select all
server,knockout <1st remount delay> <2nd delay> <nth delay>
Set's the "knockout" delays. The delays are in 1/128 second units.
When the delay is non-zero, the rider will take that much longer to
remount after he falls off. Currently up to 16 delays are supported.
Requires client version 17.
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- Rayvenator
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Re: New gamemode
This would actually be a really cool feature. Makes people think twice before t-boning or just riding reckless perhaps.
Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.
Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.
Re: New gamemode
Rayvenator wrote:This would actually be a really cool feature. Makes people think twice before t-boning or just riding reckless perhaps.
Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.
This would be a great feature but i dont know how the new players would feel

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Re: New gamemode
Kenny154 wrote:Rayvenator wrote:This would actually be a really cool feature. Makes people think twice before t-boning or just riding reckless perhaps.
Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.
This would be a great feature but i dont know how the new players would feelbut i would love to see this in game would make you think about your lines more aswell!
It would only be in servers that have it set up. So a new player could still ride with the normal fall off setups if he/she isn't in a dedicated falloff server so to speak.
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