This was also what I thought. Since it's more powerful, you'd have to compensate, and since it's heavier, that'd be great to add too. I'd like to see this bike be as good as the top 250's, not be the dominating bike.Hi Im Skyqe wrote:I will say. Unless JLV makes the Alta heavier I see it being an OP dyno with the flat torque curve.
Alta Motors Redshift
Re: Alta Motors Redshift
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Re: Alta Motors Redshift
It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.
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Re: Alta Motors Redshift
jlv wrote:It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.
So is that a yes?
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Re: Alta Motors Redshift
I wonder if the one Josh Hill ran at Straight Rhythm had a smaller capacity battery? If not the performance is quite impressive considering the weight.jlv wrote:It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.
Re: Alta Motors Redshift
I don't see a problem with jlv giving this a go. It would be interesting to see how it translates into the game. Especially when not a lot of people know how it feels to actually ride one.
Re: Alta Motors Redshift
Could you imagine 100% torque on pre-rF supercross track traction.
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Re: Alta Motors Redshift
anyone up for some donuts?m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction.
Re: Alta Motors Redshift
It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:
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Re: Alta Motors Redshift
I say do itjlv wrote:It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction.
Re: Alta Motors Redshift
I think it would be fun to try out in game. If you made the Dyno curve, I may be interested in making a model.. without an engine it would take no time at all.jlv wrote:It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction.
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Re: Alta Motors Redshift
jlv wrote:Guess I have no excuse now...
Soooooo hyped on this rn.
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Re: Alta Motors Redshift
JLV please do this!! So long as its implemented properly, proper curve, proper weight, no clutch, no gears, I think it would be such a cool thing to try out!
Does the game as is have any gyro/inertia effects from the engine? Or is it just wheel gyro? If it does, then it would be interesting to also see the difference with the Alta.
Does the game as is have any gyro/inertia effects from the engine? Or is it just wheel gyro? If it does, then it would be interesting to also see the difference with the Alta.
Tanner Rogers
Re: Alta Motors Redshift
The game only does wheel gyro.
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Re: Alta Motors Redshift
I'm excited af
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Re: Alta Motors Redshift
Yeah, but it'd probably crack your screen just by how ugly it is. What genius had the idea of hiring Acerbis to design plasticsm121c wrote:I may be interested in making a model.. without an engine it would take no time at all.
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