Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Knight24_
Posts: 170
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Re: Upcoming Tracks and Track Objects #2

Post by Knight24_ »

T_Frye127 wrote:
Knight24_ wrote: Did you ever release this B-E-A-utiful track?


http://forum.mxsimulator.com/viewtopic.php?t=31144
I just realized that this was the husky compound when I discovered the enduro track & was was like hmm this looks the exact same to the one in the pic It's one of my favorite tracks I just didn't know there was a enduro track
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Bradclay306
Posts: 490
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Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by Bradclay306 »

Anybody recognize this track overlay im going to start work on this week?

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VUSTTOS
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Re: Upcoming Tracks and Track Objects #2

Post by VUSTTOS »

El Chupacabra Ranch! Yiiha!
Alex V111#1017
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Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Post by Tristan.Botteram »

barrington314 wrote:Looks cool Tristan. I like the detail of the log track edge.
Thanks barrington314, yea the log turned out pretty nice
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barrington314
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Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

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Pretty pumped on how quickly I got this new layout taking shape in game already.
mxsrider96
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Location: Indiana

Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

Holy shit, it looks so much shorter than before. Hopefully still has all the fun jumps in it from the past couple years
WAR CRY <3
Sun Burn
barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

mxsrider96 wrote:Holy shit, it looks so much shorter than before. Hopefully still has all the fun jumps in it from the past couple years
Theres a "pro section" that they used previously and has gone untouched. So that will be included. The pic is from the LL qualifier I think. Laptimes should still be close to the 2 min mark, just under.
mxsrider96
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Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

barrington314 wrote:
mxsrider96 wrote:Holy shit, it looks so much shorter than before. Hopefully still has all the fun jumps in it from the past couple years
Theres a "pro section" that they used previously and has gone untouched. So that will be included. The pic is from the LL qualifier I think. Laptimes should still be close to the 2 min mark, just under.
Is it that section heading right out of the bottom of the picture? I hope so, heading back uphill to the finish was always one of my favorite sections
WAR CRY <3
Sun Burn
Big Smooth one3
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Re: Upcoming Tracks and Track Objects #2

Post by Big Smooth one3 »

barrington314 wrote:Pretty pumped on how quickly I got this new layout taking shape in game already.
Making some nice progress already I see 8) Looks great thus far.
Aggressively Mediocre Image
Big Smooth one3
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Re: Upcoming Tracks and Track Objects #2

Post by Big Smooth one3 »

Derp...ignore that lol still looks great, but I didn't pay enough attention to what it actually was...smart, I know.

Still looks great though! haha
Aggressively Mediocre Image
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Working on a ocean-side city track.

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checkerz
Posts: 8787
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Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

aeffertz wrote:Working on a ocean-side city track.

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Yeeeeeeeeeeeeeeeeeeeee! If you need a dozer operator you know how to reach me. If it's anything like what you did for Vegas Strip it'll be so epic.
Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Post by Tristan.Botteram »

Hey guys, i'm working on my new replica track called 'TCD Hummelo' and i made myself a new flaggershut but i can't get it in game. I do made the UV map but when i export is as a jm the thing is invis.. Could someone help me with this problem?
Here a picture of the flaggershut:
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Regards Tristan.
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Racers52 wrote:Image
HarryWhite71
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Re: Upcoming Tracks and Track Objects #2

Post by HarryWhite71 »

checkerz wrote:
Racers52 wrote:Image
Release it!!!! :lol:
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