Riding on a platform is fine but I feel like it's flawed. Maybe it's just the way you guys want it but keeping momentum on a 250 is so hard when I have to check up because I will fly off the track if not.
IMO you guys should change the decals to where we can see the track and where it ends like so
Also believe there needs to be rut/build up at the edge to keep you on the track if you get sketchy but even just the texture part will help a lot.
The reason we made this as on a platform is because the videos that we had to go by when we made it showed it being raised up, like Losail. That's the only reason. As this wasn't my track to build, I haven't studied the gopro's etc, but it seems to be raised up or have very pronounced edges. If there's more of this kind, we'll probably take another look into how we can do this in several ways while still having a great in game experience yet having some sort of realism in it
Racing was pretty fun tonight, I think the track was one of the best this year... A few things to work on but that track is pretty much what 'the people' wanted, so good job! Roughness & line choice was good, just needed to be a tiny bit less criss-crossy which made it hard to avoid each other. Sometimes not a bad thing though!
Anyway highlight of my night is the warmup lap I was pmsl so ty Grant and Logan for putting on a show
chrischanning202 wrote:Racing was pretty fun tonight, I think the track was one of the best this year... A few things to work on but that track is pretty much what 'the people' wanted, so good job! Roughness & line choice was good, just needed to be a tiny bit less criss-crossy which made it hard to avoid each other. Sometimes not a bad thing though!
Anyway highlight of my night is the warmup lap I was pmsl so ty Grant and Logan for putting on a show
I'm laughing so hard all I remember was i screamed HEEEEEEEEADS UPPPPPPPP and destroyed someone
#1 All Time 250 RF NA Motocross Winner
#1 All Time 250 RF EU Winner
16th overall on the RF Gaming All Time Wins List