FUCK YESSSSSSjlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
Erode online
-
- Posts: 163
- Joined: Wed Sep 30, 2015 12:46 am
- Team: Start Your Systems
- Location: Idaho
-
- Posts: 1611
- Joined: Sun Nov 04, 2012 2:25 am
- Team: Phil's
- Location: Vancouver Island
- Contact:
Re: Erode online
Tanner Rogers
Re: Erode online
What did I just read?motokid499 wrote:FUCK YESSSSSSjlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
Re: Erode online
On an actual serious note...jlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?
What happens with the shading and x2 files?
Re: Erode online
Peters as sharp as a mouse dick-Ol' PizzaChet
-
- Posts: 1229
- Joined: Fri Sep 12, 2014 7:30 pm
- Team: Architech
- Location: 0161
- Contact:
Re: Erode online
Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: Erode online
jlv wrote:Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.ROSE822 wrote:Any News?
Awesome cant wait to try it out
Re: Erode online
Awesome JLV ! i'm really looking forward this snapchot
Racers52 wrote: On an actual serious note...
How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?
What happens with the shading and x2 files?
Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
Re: Erode online
It's the same as when you use erode now. It re-shades where the track is modified. Any baked in changes in the shading file will be erased as the bikes run over it. When it re-shades it does honor the shadows file, so if you want to do something fancy like ambient occlusion it has to be in the shadows file to survive erode.Racers52 wrote:How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?
What happens with the shading and x2 files?
The only new thing is synchronization over the network. The actual track deformation parameters are the same. Lowering "erode_radius" will make smaller features. Might make it choppier though. Check the tileinfo topic for more info.Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Erode online
Got bored and decided to test some erode on RedBud, I smoothed out the rut that was there before with 2.25 strength and then hit the corner 25ish times with erode on 30. The ruts actually turned out pretty good. Hopefully online erode is a success so it'll bring more people to want to play the game again, Including me.
[center][b]|[/b] 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) [b]|[/b]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
[img]https://yip.su/1w7sq7[/img]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
[img]https://yip.su/1w7sq7[/img]
-
- Posts: 1229
- Joined: Fri Sep 12, 2014 7:30 pm
- Team: Architech
- Location: 0161
- Contact:
Re: Erode online
Going to have to be a lot of testing to find the right values so the track isn't unrideable at the end of a 40 man moto. Also am wondering if there would be a way for the ruts to carry over to the next race, because the ruts will stop digging at a certain point(i think). But that might be two much to do for it to load a new terrain for the next race
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
-
- Posts: 512
- Joined: Sun Jan 17, 2016 9:20 pm
- Team: Full Throttle
-
- Posts: 1267
- Joined: Sat Jul 10, 2010 9:21 am
- Team: MotoRAD
- Location: The Nederlands
Re: Erode online
I don't think it'd change a whole lot. Track creators can change a lot of values, even disable it at some parts of the track, and not others.Xkxmotokid wrote:All I know it that Supercross isn't gonna be that easy anymore
http://forum.mxsimulator.com/viewtopic.php?f=11&t=3166
I also assume JLV will add an on / off setting for the servers, wouldn't you?
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Re: Erode online
"server,erode x" will be the online equivalent of using --erode x.Sandhapper wrote:I also assume JLV will add an on / off setting for the servers, wouldn't you?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.