You shouldn't have to do anything, O'hagan should have released two JM's, one standard and one for first person? The only way to fix it would be to do your own JM which would require the blend file.Ddavis wrote:So I'm trying to use O'hagans proframe and I can see the chest protector while in 1st person. I downloaded p2stas fp jm and it removes the chest protector, but the rider itself has a weird distorted look on its arms and gloves, but looks totally fine in 3rd person. According to O'hagan, the UV maps are different, so I need to make a new JM (which I don't know how to do), so does anyone have a fp jm for the proframe? Or can anyone do it for me? Thanks..
***MODELS and SKINS HELP/QUESTION THREAD***
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Hi
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- Team: GoPro Racing
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Does anyone know how the AO Maps work, because i cant figure it out at all
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
It's just fake shadows and highlights for your texture map. You just place it over the top with a blend (Depends on the AO Map but it might be Overlay with maybe 25% opacity)Trevor DiBasilio wrote:Does anyone know how the AO Maps work, because i cant figure it out at all
Hi
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- Team: Cock Suckers
- Location: The local KFC eating up WiFi
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Yeah his bike skin will still show as long as you have in downloadedGoncalo wrote:Hi, does the game load the others skins? Like, if I have my yz125 with a skin of my own and another guy has a different skin, and I have his skin too (but im not using it) does his bike show up to me with his skin or mine? If it shows his skin, wouldn´t be a good idea to make a folder with all current skins, for download? And that folder would be updated with new requested skins. It would be great to have something that would be copy/paste and get all bikes and skins.
maggett wrote:when JLV gives u a good dickslappin
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Could someone HMU with a tutorial on how to do shading and/or norms in blender? Ive been modelling Parts for bikes but you know.... i need those Norms and Shading doe
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
If you had caught me in my prime I probs would have made one with some encouragement, RIP you. Side note, doing maps is universal, just google it. Personally prefered 3ds Max for maps but blender is still good.Brad smith17 wrote:Could someone HMU with a tutorial on how to do shading and/or norms in blender? Ive been modelling Parts for bikes but you know.... i need those Norms and Shading doe
Hi
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Ah thanks hahah, Thanks mate, ill see what i can findBoblob801 wrote:If you had caught me in my prime I probs would have made one with some encouragement, RIP you. Side note, doing maps is universal, just google it. Personally prefered 3ds Max for maps but blender is still good.Brad smith17 wrote:Could someone HMU with a tutorial on how to do shading and/or norms in blender? Ive been modelling Parts for bikes but you know.... i need those Norms and Shading doe
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- Location: Atlanta GA
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Anyone know of a good looking Suzuki model or psd forsale?
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Hi there!
Just a fast question is it possible to have a separate .PNG for a JM.
Like this:
Upper Frame.jm and frame.jm uses bike.png
and Lower frame.jm and swing.jm uses Sledkitbike.png on the same model (Bike)?
Why i want this is so the new sled kit i have made would work on all kinds of bike models. If i have to make it on the same picture it will be so blury.
the second option is to make the UWV 2048x1024 but then you will be locked in the models you have access to a 3ds/obj/blend file so you can change the UWV mapping.
// Melker S
Just a fast question is it possible to have a separate .PNG for a JM.
Like this:
Upper Frame.jm and frame.jm uses bike.png
and Lower frame.jm and swing.jm uses Sledkitbike.png on the same model (Bike)?
Why i want this is so the new sled kit i have made would work on all kinds of bike models. If i have to make it on the same picture it will be so blury.
the second option is to make the UWV 2048x1024 but then you will be locked in the models you have access to a 3ds/obj/blend file so you can change the UWV mapping.
// Melker S
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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- Posts: 100
- Joined: Tue Mar 29, 2016 2:11 pm
- Team: Privateer
- Location: Buckinghamshire, England
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Didnt know there was a thing called an upper frame and lower frame. I know there is upper forks and lower forks, and no you cannot have seperate pngs for one jm, not how it works in this game unfortunately for umecke96 wrote:Hi there!
Just a fast question is it possible to have a separate .PNG for a JM.
Like this:
Upper Frame.jm and frame.jm uses bike.png
and Lower frame.jm and swing.jm uses Sledkitbike.png on the same model (Bike)?
Why i want this is so the new sled kit i have made would work on all kinds of bike models. If i have to make it on the same picture it will be so blury.
the second option is to make the UWV 2048x1024 but then you will be locked in the models you have access to a 3ds/obj/blend file so you can change the UWV mapping.
// Melker S
Kieran Evans | Privateer
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- Team: Northern Factory MX
- Location: Sweden, Norrbotten
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
okey!KieranEvans122 wrote:Didnt know there was a thing called an upper frame and lower frame. I know there is upper forks and lower forks, and no you cannot have seperate pngs for one jm, not how it works in this game unfortunately for umecke96 wrote:Hi there!
Just a fast question is it possible to have a separate .PNG for a JM.
Like this:
Upper Frame.jm and frame.jm uses bike.png
and Lower frame.jm and swing.jm uses Sledkitbike.png on the same model (Bike)?
Why i want this is so the new sled kit i have made would work on all kinds of bike models. If i have to make it on the same picture it will be so blury.
the second option is to make the UWV 2048x1024 but then you will be locked in the models you have access to a 3ds/obj/blend file so you can change the UWV mapping.
// Melker S
Ment upper fork and lower forks Was so long ago i messed around with the JMs
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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- Joined: Tue Mar 29, 2016 2:11 pm
- Team: Privateer
- Location: Buckinghamshire, England
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
I just leave that up to the guys know know what they are doingmecke96 wrote:okey!KieranEvans122 wrote:Didnt know there was a thing called an upper frame and lower frame. I know there is upper forks and lower forks, and no you cannot have seperate pngs for one jm, not how it works in this game unfortunately for umecke96 wrote:Hi there!
Just a fast question is it possible to have a separate .PNG for a JM.
Like this:
Upper Frame.jm and frame.jm uses bike.png
and Lower frame.jm and swing.jm uses Sledkitbike.png on the same model (Bike)?
Why i want this is so the new sled kit i have made would work on all kinds of bike models. If i have to make it on the same picture it will be so blury.
the second option is to make the UWV 2048x1024 but then you will be locked in the models you have access to a 3ds/obj/blend file so you can change the UWV mapping.
// Melker S
Ment upper fork and lower forks Was so long ago i messed around with the JMs
Kieran Evans | Privateer
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- Team: Midwest Racing
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
what have i done wrong here?
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- Location: UK
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
just wondering if anybody can put a pair of xtrig rocs and a holeshot device on a bikefor me? ? message me
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
I had that problem just dont put it in your personel folder just put it straight into your mx simulator folder