How do you think stop wheelies (both front and rear and front only) affects the erosion? I would say most have front only, I use neither but just curious depending on how many people use them vs. not how it would affect it.jlv wrote:Uphill you can brake as hard as possible but downhill you'll endo if you brake too hard.
2017-08-02 snapshot
Re: 2017-08-02 snapshot
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: 2017-08-02 snapshot
Most of it. There's still one more optimization that could make the reshading a lot faster. But the optimization in this update made the reshading speed less important since it's called much less often now.Atom6246 wrote:JLV, was this update what you referring to when you said this?jlv wrote:Lazy terrain reshading for better erode FPS.jlv wrote:Yes. The current reshading code is very inefficient. I expect to improve its speed by an order of magnitude in the next few weeks.Atom6246 wrote:Was really fun playing with erode again especially on an rF track with a decent amount of people^
Although it sucked I had to leave eventually because I started getting frame skips down to 8fps. JLV is there any hope for future optimization?
I can see how it could affect it since the computer will probably be smoother about killing stoppies than a person would.yzmxer608 wrote:How do you think stop wheelies (both front and rear and front only) affects the erosion? I would say most have front only, I use neither but just curious depending on how many people use them vs. not how it would affect it.jlv wrote:Uphill you can brake as hard as possible but downhill you'll endo if you brake too hard.
Josh Vanderhoof
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jlv@mxsimulator.com
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jlv@mxsimulator.com
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Re: 2017-08-02 snapshot
Ahh ok sweet looking forward to itjlv wrote:Most of it. There's still one more optimization that could make the reshading a lot faster. But the optimization in this update made the reshading speed less important since it's called much less often now.
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Re: 2017-08-02 snapshot
Few screenshots after the EMF test on Lommelv2 with nearly full gate yesterday (please excuse my shitty graphics and inability to take decent screenshots). Most of these are areas which did not form as I had imagined, mostly due to interplay between tiles on the track:
#1) J= Jump face tile | C=choppy tile | N=normal/base tile across most of the track. Transition point between tiles degraded more than any single tile on it's own.
#2 3, & 4) Interaction between a lazily placed jumpface tile (just 1-clicked it with large radius) and the base tile
#5, 6, & 7) "landing" tile (wide radius, single click on areas that were forming unrealistically deep/choppy indentations from launched jump landings) made to soften harsh landing effect:
#8 & 9) A couple of lines that developed directly on the edge of 2 separate tiles + happy face for bumps up the edge of a slight mound along the most used line
and lastly; #10) Nice choppyiness forming as I had hoped, but counteracted by the "kicker" (kicker isn't entirely accurate, these spots were huge) that formed in the arc between the "jumpface" tile and the base at certain spots where riders where imparting more force than the usual
Great potential in this system, and learned a lot from the races yesterday. Confident that client-side improvements and our understanding of the mechanic will yield awesome results.
#1) J= Jump face tile | C=choppy tile | N=normal/base tile across most of the track. Transition point between tiles degraded more than any single tile on it's own.
#2 3, & 4) Interaction between a lazily placed jumpface tile (just 1-clicked it with large radius) and the base tile
#5, 6, & 7) "landing" tile (wide radius, single click on areas that were forming unrealistically deep/choppy indentations from launched jump landings) made to soften harsh landing effect:
#8 & 9) A couple of lines that developed directly on the edge of 2 separate tiles + happy face for bumps up the edge of a slight mound along the most used line
and lastly; #10) Nice choppyiness forming as I had hoped, but counteracted by the "kicker" (kicker isn't entirely accurate, these spots were huge) that formed in the arc between the "jumpface" tile and the base at certain spots where riders where imparting more force than the usual
Great potential in this system, and learned a lot from the races yesterday. Confident that client-side improvements and our understanding of the mechanic will yield awesome results.
Aggressively Mediocre
Re: 2017-08-02 snapshot
Jlv, any timeframe on the changes talked about? Wanting to test them and hopefully have a few of the problem areas worked out before running off season stuff. Just curious on timeline so I can plan off season schedule accordingly.
Re: 2017-08-02 snapshot
I'll expect to have the minimum slope, inner radius and slip multiplier settings done in the next couple of weeks.
Josh Vanderhoof
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Re: 2017-08-02 snapshot
i cant use any controls on this new snapshot. Any reason why this would be occurring?? And how do i fix it
Re: 2017-08-02 snapshot
Are your drivers on your controller up to date?mx-dude006 wrote:i cant use any controls on this new snapshot. Any reason why this would be occurring?? And how do i fix it
Re: 2017-08-02 snapshot
JLV, I believe Justin has had this happen with some of the EMF test races as well, we had about 17 or so start a 30 plus 2 moto on erode 3, about 20-ish minutes in server went into -250 to -350 offset and super slow mo.
Just making you aware and I'll keep an eye on it. Hopefully Justin can add more from his experience as well.
Just making you aware and I'll keep an eye on it. Hopefully Justin can add more from his experience as well.
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Re: 2017-08-02 snapshot
The 1st erode test EMF ran on Agueda Smooth 2 had huge offsets that seemed to be tied to the amount of deformation. With erode on 2, it was almost immediate (a lap or two). After setting erode to 1, everything seemed OK, but 4 or 5 (maybe?) laps in, the offset started going crazy again, giving the classic "slow-mo" gameplay effect. That said, they switched servers and the issue seemed to go away. I'll get Tizz to chime in here to clarify since he was running the show.checkerz wrote:JLV, I believe Justin has had this happen with some of the EMF test races as well, we had about 17 or so start a 30 plus 2 moto on erode 3, about 20-ish minutes in server went into -250 to -350 offset and super slow mo.
Just making you aware and I'll keep an eye on it. Hopefully Justin can add more from his experience as well.
Did a second test race on Lommel v2 and I think everything ran pretty smoothly, didn't have to change server or experience any major, sustained ping/offset issues from what I remember.
Aggressively Mediocre
Re: 2017-08-02 snapshot
Something like that happened the first night we tested it. Server locked up but was still alive enough to restart successfully. Would have been nice to get a core dump for debugging it but I didn't have it enabled. If anyone want's to try to get one, enable core dumps before starting the server like this:
ulimit -c 100000
When the server is locked up, kill it with "kill -QUIT <pid>", where <pid> is the server's process ID.
ulimit -c 100000
When the server is locked up, kill it with "kill -QUIT <pid>", where <pid> is the server's process ID.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2017-08-02 snapshot
I was using snapshot mx-2017-01-08-1331 until today, switched to this one and I really feel like something has changed with the steering of the bike? And I guess its obivious that Im getting way lower FPS than before?
| WILLIAM ST-LAURENT |
MXS best finish : 2nd [SX] 3rd [MX]
MXS best finish : 2nd [SX] 3rd [MX]
Re: 2017-08-02 snapshot
If you're referring to the front end giving out all over the place I've had it as well. Try moving a setting on your ADV by one +or- and see if it fixes anything.WillSt24 wrote:I was using snapshot mx-2017-01-08-1331 until today, switched to this one and I really feel like something has changed with the steering of the bike? And I guess its obivious that Im getting way lower FPS than before?
Re: 2017-08-02 snapshot
What did you changed in your ADV ? If you remember.SKlein wrote:If you're referring to the front end giving out all over the place I've had it as well. Try moving a setting on your ADV by one +or- and see if it fixes anything.WillSt24 wrote:I was using snapshot mx-2017-01-08-1331 until today, switched to this one and I really feel like something has changed with the steering of the bike? And I guess its obivious that Im getting way lower FPS than before?
| WILLIAM ST-LAURENT |
MXS best finish : 2nd [SX] 3rd [MX]
MXS best finish : 2nd [SX] 3rd [MX]
Re: 2017-08-02 snapshot
I just randomly picked Roll Limit Factor (moved from 4-to-5). All of my setups with the old ADV do it until I make the change.WillSt24 wrote:What did you changed in your ADV ? If you remember.SKlein wrote:If you're referring to the front end giving out all over the place I've had it as well. Try moving a setting on your ADV by one +or- and see if it fixes anything.WillSt24 wrote:I was using snapshot mx-2017-01-08-1331 until today, switched to this one and I really feel like something has changed with the steering of the bike? And I guess its obivious that Im getting way lower FPS than before?