Upcoming Models #2

Post about creating and skinning models here
Benjii_D
Posts: 314
Joined: Fri Feb 08, 2013 10:30 pm
Contact:

Re: Upcoming Models #2

Post by Benjii_D »

Boblob801 wrote:
Jeremy150 wrote:
gusma wrote:...making a lowpoly model (i'm not sure this is the best way, do you start from a higt poly?)...
It's personal preference, personally I start from from a low poly.
It's better to start from a high and go low (More accurate and the ability to get a solid low poly using projection as aposed to just guessing where you can skip detail). But way easier doing it low to high, I've always done it that way.
the best way for sure imo is to have a scanned model start lowpoly then high. as said it's personall preference but I used to do high to low but for sim (more lowpoly than average) it didn't ever work that well.
Kenny154
Crushed Dissenter
Posts: 284
Joined: Thu Jan 05, 2017 10:25 am
Team: PORNHUB.COM

Re: Upcoming Models #2

Post by Kenny154 »

Flexx Bars?
Image
T-RIDER
Posts: 1541
Joined: Wed Apr 14, 2010 9:56 pm
Team: System Decal
Contact:

Re: Upcoming Models #2

Post by T-RIDER »

Poly count looks higher than Einstein's IQ
Image
Kenny154
Crushed Dissenter
Posts: 284
Joined: Thu Jan 05, 2017 10:25 am
Team: PORNHUB.COM

Re: Upcoming Models #2

Post by Kenny154 »

T-RIDER wrote:Poly count looks higher than Einstein's IQ
1,916 Verts
Kenny154
Crushed Dissenter
Posts: 284
Joined: Thu Jan 05, 2017 10:25 am
Team: PORNHUB.COM

Re: Upcoming Models #2

Post by Kenny154 »

Kenny154 wrote:
T-RIDER wrote:Poly count looks higher than Einstein's IQ
1,916 Verts
The finished one
BradyS21
Posts: 1228
Joined: Thu Jun 02, 2011 6:15 pm
Team: EuroTrashSilencer
Location: Working the corner to earn money to buy a new pipe because I don't know what my works pipe does :'(

Re: Upcoming Models #2

Post by BradyS21 »

Kenny154 wrote:
T-RIDER wrote:Poly count looks higher than Einstein's IQ
1,916 Verts
Image
tyskorn wrote:WHOA WHOA WHOA. I apologize for Brady's language, everyone.
silverskate
Posts: 695
Joined: Tue Jan 07, 2014 12:13 am
Team: BikeGraphix
Contact:

Re: Upcoming Models #2

Post by silverskate »

Alpinestars BNS Neck Brace
Image
eddie ozel
Crushed Dissenter
Posts: 269
Joined: Mon May 20, 2013 12:50 pm
Team: Bobby Racing

Re: Upcoming Models #2

Post by eddie ozel »

silverskate wrote:Alpinestars BNS Neck Brace
Image
Awesome probably for sale ?
Ils all from you ?
Image
Andy_Hack
Posts: 2442
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Upcoming Models #2

Post by Andy_Hack »

silverskate wrote:Alpinestars BNS Neck Brace
Looks rushed af
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

Going to redo seat but pretty happy with this so far
Image
Image
Image
Image
broland278
Posts: 1252
Joined: Sat Dec 20, 2008 4:28 am
Team: MotoSavage
Location: Kansas
Contact:

Re: Upcoming Models #2

Post by broland278 »

vortexracingleader wrote:Going to redo seat but pretty happy with this so far
Image
Image
Image
GG looks good damien. Stoked to see the finished model.
Image
Andy_Hack
Posts: 2442
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Upcoming Models #2

Post by Andy_Hack »

I really like what I see, you're really good at plastics, yet I'd advise you to make a new frame from scratch, I usually model every part that's one piece IRL and then weld it together in the spots where it's welded IRL, works really good for me, idk if it works for you too. Anyways I would make those fork tubes 16-sided and also modify these triple clamps to make them suit the shape of the 16-sided tubes.
Something I see very often is, that people try to save polygons in places where you don't need to. Give your cockpit some detail, rounder grips etc.
Save polys somewhere else like on cables or parts you don't see anyway. A lotta people make 10-sided grips, but yet do 12-sided cables that would look almost identical to 4-sided ones. I usually do 4-sided cables, that saves me polys and i.o. allowes me to spend more polys on them and make nicer and smoother curves, but still save lots of polygons.
In other words, save polys on small parts outside the POV and spend more detail on things you see all the time (big parts).
I'm really looking forward to this bike! Keep it up!
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

Thanks a ton andy, really made it look great, this is it for the night
Image
Image
gusma
Posts: 66
Joined: Mon Aug 15, 2011 4:47 pm
Team: Privateer

Re: Upcoming Models #2

Post by gusma »

Image
Image
update of my CR 500 engine
models coming better but i'm not the best skinner :lol:
MOTOZ293
Posts: 3054
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: Upcoming Models #2

Post by MOTOZ293 »

Why is your cr500 engine on a ktm??
Image
Post Reply