Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Track that has been in the works for quite some time
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
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Re: Upcoming Tracks and Track Objects #2
Big shoutout to you Kristoffer for still being around the hole sim community. Don't know if ur still streaming and all that but it was hell of fun to be in your streams. I'm happy to say goodbye to MXSim but i'll still remember those fun moments!Wahlamt wrote:Track that has been in the works for quite some time
Re: Upcoming Tracks and Track Objects #2
Thanks! I'm 7 years down the road and I know I'll make it 10 years, no problem. Streaming, not much really, which is unfortunate. Should check back in and join in if there are more streams Since gp's are over and such, bet I'll get back into some trackmaking streams againTristan.Botteram wrote:Big shoutout to you Kristoffer for still being around the hole sim community. Don't know if ur still streaming and all that but it was hell of fun to be in your streams. I'm happy to say goodbye to MXSim but i'll still remember those fun moments!Wahlamt wrote:Track that has been in the works for quite some time
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
Re: Upcoming Tracks and Track Objects #2
This is the second SX track i've ever tried to build, and yeah, it's not that great. It's kinda just gonna be released to get the ball rolling for my other tracks i've been working on that, i promise you, are gonna be much better quality than this.
Feel free to leave some constructive criticism.
Feel free to leave some constructive criticism.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: Upcoming Tracks and Track Objects #2
Track looks like it flows decent but I don't get how people can ride with 1st person settings like that.
Re: Upcoming Tracks and Track Objects #2
Oh I don’t play in first person, so I never changed the settings. It was only in 1st person for the sake of making a “virtual lap” or whatever.Halvorson wrote:Track looks like it flows decent but I don't get how people can ride with 1st person settings like that.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: Upcoming Tracks and Track Objects #2
I have a bunch of these made that I've been messing around on. Some are pretty hard but they're pretty fun.
Re: Upcoming Tracks and Track Objects #2
12 000 independant grass meshes resulting in ruffly 100 000 Tris 512x1536 Mip mapped, exported as 1 object. (4 grass types in one image) makes for decent variation can easily be improved upon.
Maxed graphics no lagg.
5000 Regular grass statues (8 tris) =40 000 placed one by one (the traditional way) 128x192 Mip mapped. looks very repetitive bad coverage minimal customizability.
maxed graphics, more or less constant fps drop
Anyone know a way to get numbers how much performance diffrens certaing things do? I dont know if others have been testing stuff like this beffore, I cant think of any drawback in performance result or time. eager to hear what others have to say. I'm a complete newbie with this kind of stuff
Sorry if this in the wrong thread but I think a lot of others will find this interesting as well
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Re: Upcoming Tracks and Track Objects #2
Looks amazing! I think a new thread might be cool to discuss this in detail. I've just started experimenting with 3D grass and think it can bring a really nice extra dimension to the environment. I haven't really hammered down a solid technique yet, but so far have been taking inspiration from this video:Benjii_D wrote:grass
I think SMR 510RR was experimenting with something similar, but don't know if he ever got it to a finished point: http://forum.mxsimulator.com/viewtopic. ... 95#p592049
Some more vegetation discussion: http://forum.mxsimulator.com/viewtopic. ... t=3d+grass
I'd love to hear more about your approach. I'd also be happy to beta test if you need another perspective regarding performance, etc.
Re: Upcoming Tracks and Track Objects #2
Reminds me of an MVA editor shot Looks so sick thoughColtonD719 wrote:Trying something different.
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Re: Upcoming Tracks and Track Objects #2
Didn't I put that in game for you and Hunter?
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Re: Upcoming Tracks and Track Objects #2
I got my version from Ruben and Hunter. I didn’t know you already started it
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Re: Upcoming Tracks and Track Objects #2
I didn't know you didn't know who I am. I am Ruben haha137 wrote:I got my version from Ruben and Hunter. I didn’t know you already started it
Luv you Kyle! Can't wait to see what you can do with the track
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion
Re: Upcoming Tracks and Track Objects #2
Welllll gooodddd damn lol but yeee credit to Ruben and Hunter for their hard work!!