MX Bikes demo
Re: MX Bikes demo
Since I'm perpetually behind schedule starting a new game would probably be a bad idea. I guess it wouldn't be that hard though. Switching to 256 Hz physics and adding some new bikes would pretty much do it.
Josh Vanderhoof
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Re: MX Bikes demo
WE WANT SCRIPTING.
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Re: MX Bikes demo
Shit, I'll just take the 256Hz physics. Is it at 128Hz now JLV? Might as well go with DX12 too, right?jlv wrote:Switching to 256 Hz physics...
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: MX Bikes demo
Is this a possibilty? Would make the game alot better along with new added sounds.jlv wrote:Since I'm perpetually behind schedule starting a new game would probably be a bad idea. I guess it wouldn't be that hard though. Switching to 256 Hz physics and adding some new bikes would pretty much do it.
2018-2019 AUSMX 250 National Champion
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Im washed up
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Re: MX Bikes demo
Would love to see some physics updates, it's a shame to see this game getting left behind with newer engines allowing much more advanced features and such.. anyone wanna try replicate sim in unreal? now THAT is a triple A title...
Have you ever thought about changing the engine JLV? you might find it quicker and easier to implement mx simulator physics in another engine rather than trying to bring other features into the existing one..
I don't know much on the subject of game engines, though I could see it being a possibility that some things you're currently working on getting into sim could already be there in other engines just requiring configuration
Though this game is still 10 fold better than anything out on the market rn IMO... it could do with an overhaul, 10 years since my first purchase and I'm now finally getting tired of it
Pls don't make me go I love it here
Have you ever thought about changing the engine JLV? you might find it quicker and easier to implement mx simulator physics in another engine rather than trying to bring other features into the existing one..
I don't know much on the subject of game engines, though I could see it being a possibility that some things you're currently working on getting into sim could already be there in other engines just requiring configuration
Though this game is still 10 fold better than anything out on the market rn IMO... it could do with an overhaul, 10 years since my first purchase and I'm now finally getting tired of it
Pls don't make me go I love it here
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Re: MX Bikes demo
It just trips me out because in MX-Bikes, when I turn right, my bars turn right. I'm sure it does use counter steering but little things like that, even if its just for visual purposes, makes the game feel weird to me. If I go into my advanced stability on MX Simulator and put my direct steering at zero, that's what MX-Bikes feels like to me, except its way more smoothed out in MX-Bikes and has some outside forces to help with in air physics and the bars actually turn and stuff. I guess that would explain the feeling you were talking about Phat... How you feel more disconnected in MX-Bikes. In MXS I feel like my controller has a direct input to the steering of my bike I love it.jlv wrote:Phat is wrong. MX Simulator does not use outside forces. The stabilizer only applies force (and the required counter force) to the steering.Phathry25 wrote:You're wrong. MX Bikes uses counter steering as well and doesn't apply outside forces to the bike. MX simulator does. That's what the gyroscopic stabilizer is. Outside forces...
Although MX Bikes is letting the computer do the actual steering of the bike. So the disconnect from controller to game is larger. You can manually disable the computer helper in MX Bikes, but it's not worth it without additional stabilization. You're correct that MX Sim is unrivaled though.
Arcade mode does cheat and use external forces.
Tanner Rogers
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Re: MX Bikes demo
Physics dont come built in with game engines. Sure you have basic rigidbody physics for gravity, mass and basic collisions etc, but you still have to write everything yourself. I'm sure once physics are where he wants them to be then he'll work on the graphics rendering pipeline.Dumbbelly29 wrote:you might find it quicker and easier to implement mx simulator physics in another engine rather than trying to bring other features into the existing one..
Btw, the ability to write custom shaders would be cool in the future!
Re: MX Bikes demo
Agreed. That's what I'm doing once the erode stuff is sorted out.aaronr5 wrote:WE WANT SCRIPTING.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: MX Bikes demo
It's at 128 Hz now. I've thought about switching to Vulkan but I'm guessing there's still a lot of hardware out there that doesn't support it.TeamHavocRacing wrote:Shit, I'll just take the 256Hz physics. Is it at 128Hz now JLV? Might as well go with DX12 too, right?jlv wrote:Switching to 256 Hz physics...
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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Re: MX Bikes demo
Any idea what JS engine you are planning to use? I know you said you were looking into it a while back.jlv wrote:Agreed. That's what I'm doing once the erode stuff is sorted out.aaronr5 wrote:WE WANT SCRIPTING.
Re: MX Bikes demo
Leaning towards Duktape. Looks super easy to integrate. No JIT compiler but if anything is too slow I can just write a custom C routine for it.aaronr5 wrote:Any idea what JS engine you are planning to use? I know you said you were looking into it a while back.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: MX Bikes demo
Ugh! Custom, that's surely going to take development time away from GP Simulator....
jlv wrote:Here's a picture of my nuts.
Re: MX Bikes demo
Speaking of which, have there been any new development on the new stock models? Or has that come to a halt?
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