As some of you have noticed, I'm trying to introduce the "pay what you want" system to MX simulator.
Why is that?
I think it's not fair to pay 15$ or even more for a set of digital gear, a single .psd file. For 20$ you could get Witcher 3 GOTY which is at least 150 hours of pure fun. Just trying to find a comparison, because I think some people here have lost their feeling for money. I'm not only talking about the greedy skinners that release their half-assed gear for 15$, but also the people that buy it.
Since I play some other racing games such as Assetto Corsa, I saw how much more advanced these big communitys are than us. They're selling complete model packages via the "pay what you want" system on their own sites they created with sellfy for example. That is much less work, and therefore more money in the end.
I can understand that skinners don't want to give it out for free when they spent countless hours on perfecting their skin. That's why I believe that this system is much better for the community and growth of MX Simulator.
Time spent on making gear psd, cleaning up, etc. etc.: about 20 hours
Downloads of public .saf: 450
.psd's sold: 8 (.psd's downloaded: 51 #leak)
Price: 2,99€ min-15€ max
Money earned in total: 50€
Most frequently payed total: 5€
Average income per .psd: 6,25€
+ Friendly customers that were grateful for the price and easy to speak with
+ more money earned on average than the min. price
+ probably sold more .psd's than if it was 15$ = More people that can enjoy the game
+ probably less leaking (Rookie mistake for me: should've uploaded the files seperately and let everyone confirm they downloaded it, then delete the upload and upload it again for the next customer, so that they can't just send the link to someone else)
- not a lot of people understood the system, probably due to poor description in the thread
- it leaked more than I expected, but due to my own mistake
- upload .psd's seperately, then delete them
- work out a better description of the system
Now it's your turn, I already layed all my cards on the table.
Artists: What do you think of the system? Did you make more money than me? Would you like to change to this system as well? If not, what is hindering you from doing so?
Players: What do you think of the system? What do you think of the normal gear prices? Do you buy .psd for your own use only, or for a team?
I believe MX Simulator and it's community can profit from this system. Like "back in the days", when 90% of the models and skins were free and our community grew fast and got better very quickly, ultimately leading us to where we are today. It's undeniable that with the amount of hours you have to put into models (especially, however I focused on skins here more because I know more about that topic) and skins, it wouldn't really be fair to the artist to release it completely for free as well. However, we are not a huge esport community. We can't use Sellfy and other shops because of copyright and so on. We can't make a living out of this and shouldn't try to milk the last penny out of our fellow riders. In conclusion, this is our free time and passion.