2018 AMA Supercross Rd01 Anaheim 1

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
User avatar
Aaron Hall
Posts: 1210
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161
Contact:

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Aaron Hall » Mon Jan 08, 2018 9:26 am

Stuff is incredible Jay. It's great to see the game being pushed to the limits and that is defiantly what you are doing. Performance wise I was expecting it to be a lot worse on my PC but i had the 'Normal Settings' on and i was running 111-125 fps and was very impressed, I only have an i3 and a GTX650 :D. Also thank you for leaving it all open defiantly helps others like my self to see where we can improve. I know Race does something similar with getting his decals so its looks like that is defiantly the way forward with making decals. I do agree with what Colton said about the visual look of the jumps being made look so sharp instead of more rounded so it will be interesting to see the next round will look like with more rounded decals. Top notch stuff as always Jay
maggett wrote:when JLV gives u a good dickslappin

ROSE822 wrote:braden carter die u inbred veggie cunt

User avatar
Sabo
Posts: 194
Joined: Sat Sep 12, 2015 1:01 am
Team: PBR Racing
Location: Western PA
Contact:

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Sabo » Mon Jan 08, 2018 5:11 pm

Track is sick, but can anyone explain why.... this amazing of a compression ratio?

Image
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.

User avatar
clw1115934
Posts: 81
Joined: Fri Feb 05, 2016 4:53 pm
Team: DABS

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby clw1115934 » Mon Jan 08, 2018 6:31 pm

Awesome looking track Jay, can't wait to give it a shot.
Image

sedaniel2
Posts: 9
Joined: Sat Jan 07, 2017 3:11 am
Team: Hans Production

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby sedaniel2 » Mon Jan 08, 2018 8:12 pm

This track is amazing. One of the best tracks I have ridden on in this game. My only complaint that if it were used online is that it would have to be a little bit wider and the triples feel a tad bit small. Again, this is an amazing track and I hope to see more like these in the future.

User avatar
Wahlamt
Posts: 6736
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Wahlamt » Tue Jan 09, 2018 8:21 am

Sabo wrote:Track is sick, but can anyone explain why.... this amazing of a compression ratio?

Image

Probably are all images compressed. Images can otherwise usually be compressed quite nicely.

tw0_f0ur_ wrote:Jay, I tried even running these settings and no luck:

Image

Dis you restart your game? You must restart your game before those graphic settings are applied.

User avatar
StephaneGuido
Posts: 145
Joined: Sun Sep 13, 2015 6:48 pm
Team: Evergood

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby StephaneGuido » Tue Jan 09, 2018 4:24 pm

Amazing track so i had to make a video :p


User avatar
MXfish
Posts: 111
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby MXfish » Tue Jan 09, 2018 11:01 pm

Love your track!
Nice to see somebody else playing in a sandbox :D

A tip for the file size, there is a Photoshop plugin called SuperPNG:
http://www.fnordware.com/superpng/

If you set Quantize slider to the middle you can reduce the file size from 7.4MB to 1.4MB which is 5 times smaller. You will lose detail in bit depth because this plugin reduces the color variation. However I could never see a difference in game. Given the fact that almost all big files are textures, instead of 1.1GB it could be 300MB.

Image
Image

User avatar
M@xTizZz
Posts: 2750
Joined: Wed Jan 25, 2012 4:20 pm
Team: TizZy-Design
Location: France

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby M@xTizZz » Wed Jan 10, 2018 3:22 am

MXfish wrote:Love your track!
Nice to see somebody else playing in a sandbox :D

A tip for the file size, there is a Photoshop plugin called SuperPNG:
http://www.fnordware.com/superpng/

If you set Quantize slider to the middle you can reduce the file size from 7.4MB to 1.4MB which is 5 times smaller. You will lose detail in bit depth because this plugin reduces the color variation. However I could never see a difference in game. Given the fact that almost all big files are textures, instead of 1.1GB it could be 300MB.

Image


so this overlay is coming from a irl sandbox where you built A1 layout ??
(just trying to understand)

Awesome stuff btw Jay !
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF

dirtrider56
Posts: 45
Joined: Wed Sep 21, 2016 11:42 pm
Team: fasthouse yamaha

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby dirtrider56 » Wed Jan 10, 2018 5:26 am

Hey I was wondering What You used to place the track decals

Jay
Posts: 1598
Joined: Wed Oct 12, 2011 4:59 am
Contact:

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Jay » Wed Jan 10, 2018 9:10 am

MXfish wrote:Love your track!
Nice to see somebody else playing in a sandbox :D



Thanks a bunch for that.. I will look into it for rd 2!

StephaneGuido wrote:Amazing track so i had to make a video :p




Holy shit that was crazy !!!!!!!!
James_122 wrote:He started up a Terrorist summer camp in northern Texas last summer. Haven’t heard from him since. Business must be boomin.

User avatar
Racers52
Posts: 2724
Joined: Sun Feb 03, 2013 8:10 pm
Team: MXSEMF/rF
Location: Arkansas
Contact:

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby Racers52 » Wed Jan 10, 2018 7:30 pm

Awesome stuff James!

clark139
Posts: 36
Joined: Fri Mar 23, 2012 12:01 am
Team: Privateer

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby clark139 » Sat Jan 13, 2018 2:00 am

hi when i play the track only the jumps are loading. no stadium,bales, or anything else

RSmithDRIFT
Posts: 93
Joined: Wed Feb 03, 2016 2:12 pm
Team: Privateer

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby RSmithDRIFT » Sat Jan 13, 2018 7:52 am

YOU ARE SERIOUSLY MY FUCKING HERO!!! OMFG YES!! Been dying for someone to make 1:1 scale replicas AFTER the race.

But just one problem.... Why did you fuck up the games physics? I have a set of rider advanced stability settings that make the current "normal" high grip physics feel perfect and the old 2013 slippery physics feel like hard packed dusty surface... But this... God it feels like i'm riding in a thick sand trap and i half expect to see my tires sunk into the ground in 3rd person it feels so deep.. That's not right. It looks like a hard pack surface. So the 2013 physics style should have been used. Is their any way to fix this? I can give you my advanced stability if you'd like to try it yourself. Very realistic, but def takes some getting used to. I would literally pay you 5 bucks just to release a version of this track with 2013 dirt physics.

User avatar
FlyinHigh
Posts: 543
Joined: Thu Apr 26, 2012 12:37 am

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby FlyinHigh » Sun Jan 14, 2018 10:44 pm

sedaniel2 wrote:This track is amazing. One of the best tracks I have ridden on in this game. My only complaint that if it were used online is that it would have to be a little bit wider and the triples feel a tad bit small. Again, this is an amazing track and I hope to see more like these in the future.

Go back and watch the demo then say its too small, its just a mental thing because we've been playing on much larger scale tracks. The scale is 100% realistic.
R.I.P. Jantz Grodzicki #96

User avatar
AjHuett
Posts: 99
Joined: Sat Jun 07, 2014 3:06 pm
Location: Tue Jul 13, 2010 11:59 am

Re: 2018 AMA Supercross Rd01 Anaheim 1

Postby AjHuett » Mon Jan 15, 2018 12:02 am

FlyinHigh wrote:The scale is 100% realistic.


1:1 scaling in Mx Simulator is NOT realistic. The way the rider and bike are, it does not fit 1:1 scaling. The rider is 12ft tall.

But let me get to my feedback and opinion. Jay, the visuals on this track are great. The jumps and width is incredibly too small for the current rider we have. In order for 1:1 scaling to work in Mx Simulator we would have to completely remake the rider. I'm kind of upset I wasted 1.1G downloading this due to the jumps and width. BUT the visual are awesome as I said. Now for example, 2017 Supercross Rd 07 - Minneapolis is spot on with scaling. All of the Supercrosses need to have that scaling. Along with 2017 Supercross Rd 10 - Daytona, Daytona in 2017 was the all time best scaled track in Sim. I just think the tracks need to stick to 2017 Supercross Rd 07 - Minneapolis scaling due to the 12ft tall rider and the way the game is molded around that. People have different styles and different tastes. But for it to feel like a "Simulator" we have to work around the mass of the rider and what looks real. Just because 1:1 is "realistic" doesn't necessarily mean that it will work in Mx Sim unless things are changed. So I give the visuals for this track 10/10 as far as the scaling, width, jumps, and traction. I give that 0/10.

THIS IS STRICTLY AN OPINION, IT'S NEITHER RIGHT OR WRONG. THIS IS STRICTLY AN OPINION, IT'S NEITHER RIGHT OR WRONG. Had to say it twice for the brain dead online justice warriors who take opinions to heart and don't understand the meaning of "Opinion" and "Constructive Criticism".
yamirider517 wrote:Oh you gonna make a nigga beg for it?... ok boo.


Return to “Tracks”

Who is online

Users browsing this forum: kunzweiler and 9 guests