Erode
-
- Posts: 1189
- Joined: Sat Mar 28, 2015 2:49 am
- Team: DaBaum Designs
- Location: Fort Wayne, Indiana
- Contact:
Erode
Any chance that we'd be able to get a setting so that the erode would do more on a sand tilemap than it would on a dirt tilemap? So like say that on the dirt the erode could be at 1 and then in the sand it could be at like 3?
-
- Posts: 3603
- Joined: Mon Sep 10, 2012 12:15 am
- Team: PoGo
- Location: Indiana
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Erode
Maybe you are wondering why the sand on Houston doesn't get gnarly... I was scared it would become to crazy and no one would be able to get through it. So I mellowed it way down in the tileinfo settings. I'll let Phoenix get a bit more rough.
-
- Posts: 3603
- Joined: Mon Sep 10, 2012 12:15 am
- Team: PoGo
- Location: Indiana
Re: Erode
I just remembered there is a round with a sand rhythm section and two other decent sized sand sections... [sarcasm]racing AMs on those will be SOOOOOOOO fun[/sarcasm]barrington314 wrote:Maybe you are wondering why the sand on Houston doesn't get gnarly... I was scared it would become to crazy and no one would be able to get through it. So I mellowed it way down in the tileinfo settings. I'll let Phoenix get a bit more rough.
WAR CRY <3
Sun Burn