Fun track Chris, Your whoops are challenging and I like your berms so far! The triple was also a sick booter.checkerz wrote:.
2018 MXSEMF.com Supercross Rd 17 - Las Vegas
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
[center][b]|[/b] 2013 EMF MX1 Champion - 3x rF 450 MX Champion ('15/'16/'17) [b]|[/b]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
[img]https://yip.su/1w7sq7[/img]
[url=http://www.youtube.com/Lnxamxs]Youtube[/url] [url=https://www.twitch.tv/lnxa]Twitch[/url]
"I hit my desk too hard again and my game crashed" -Rush[/center]
[img]https://yip.su/1w7sq7[/img]
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
I agree, track is sick overall, only that last jump before the finish confuses me
-
- Posts: 133
- Joined: Thu Jul 05, 2012 11:27 am
- Team: RockyMountainATV/Mc
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
Nice
P.S just testing sig <3
P.S just testing sig <3
-
- Posts: 42
- Joined: Wed Jan 15, 2014 2:53 am
- Team: Team Tubesteak
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
doesnt make the mainmx201 wrote:No, Your just terrible at the gameCalciferous wrote:tracks have been trash this year
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
https://www.youtube.com/watch?v=kGvM3ilgUDYmanii20 wrote:I agree, track is sick overall, only that last jump before the finish confuses me
The idea came from this. Looks similar on the 3d track map as well. Also didn't want 250s that couldnt make the triple to go double and then double over the finishline. Now I'm thinking it might be like something that was on Houston after the sx triple.
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
Samejuniormx11 wrote:Nice
P.S just testing sig <3
-
- Posts: 1038
- Joined: Sun Feb 08, 2015 6:41 pm
- Team: GSR/137 Kid
- Location: Bottom Feeder at LCQ Studios
- Contact:
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
Like the track this week.
Bottom feeder at LCQ Studios
Internet Nice Guy!
Internet Nice Guy!
-
- Posts: 1160
- Joined: Fri Nov 24, 2017 3:16 am
- Team: Phil's
- Location: Cold
- Contact:
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
Track was really fun once I got a flow Chris! Your whoops were fast and fun, I really enjoyed them along with the rest of the track. The only thing I get confused about is emf's dragonsbacks. I don't understand why you guys just don't make the whoops evenly spaced and roughly the same height interval? I'm sure there is probably a reason, but the track was overall really fun. Keep up the great work guys.
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
This might be because Im tired and in the middle of some school work (procrastinating ) but I'm having a hard time understanding what you mean.Jakob Hubbard wrote:The only thing I get confused about is emf's dragonsbacks. I don't understand why you guys just don't make the whoops evenly spaced and roughly the same height interval?
These aren't exactly evenly spaced but I'd say it's pretty close. And it resembles a dragonback pretty well, I thought.
As you may have figured out, riding whoops in mxsim isn't anything like irl. So, sometimes we have to take that into consideration. I don't think a dragonback made just like real life would translate well. I thought this design was really close though and still rode decent.
btw, that gradient is from Oakland. Which is almost identical to what is on Arlington.
-
- Posts: 1160
- Joined: Fri Nov 24, 2017 3:16 am
- Team: Phil's
- Location: Cold
- Contact:
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
huh, interesting. I've built dragonsback gradients and it looks very similar to yours and rides completely different. I don't know what you guys are doing that makes it feel weird...must be my bad ridingbarrington314 wrote:This might be because Im tired and in the middle of some school work (procrastinating ) but I'm having a hard time understanding what you mean.Jakob Hubbard wrote:The only thing I get confused about is emf's dragonsbacks. I don't understand why you guys just don't make the whoops evenly spaced and roughly the same height interval?
These aren't exactly evenly spaced but I'd say it's pretty close. And it resembles a dragonback pretty well, I thought.
As you may have figured out, riding whoops in mxsim isn't anything like irl. So, sometimes we have to take that into consideration. I don't think a dragonback made just like real life would translate well. I thought this design was really close though and still rode decent.
btw, that gradient is from Oakland. Which is almost identical to what is on Arlington.
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
It could be the distance from the berm to the start of it. More speed or less speed is going to make a huge difference.Jakob Hubbard wrote: huh, interesting. I've built dragonsback gradients and it looks very similar to yours and rides completely different. I don't know what you guys are doing that makes it feel weird...must be my bad riding
-
- Posts: 1160
- Joined: Fri Nov 24, 2017 3:16 am
- Team: Phil's
- Location: Cold
- Contact:
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
I also only use 3 whoops instead of 4. One low, one middle, and one high that gives you the pop. Since I'm only using 3, my guess is they could be the same distance as your dragonsback with 4 whoops, but the 3 are more smoothed off. idk just what I'm thinking.barrington314 wrote:It could be the distance from the berm to the start of it. More speed or less speed is going to make a huge difference.Jakob Hubbard wrote: huh, interesting. I've built dragonsback gradients and it looks very similar to yours and rides completely different. I don't know what you guys are doing that makes it feel weird...must be my bad riding
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
The dragonback was tweaked slightly from the initial gradient Stephen. What I changed was to allow both jumping on and jumping over the tabletop.
Creating multiple lines/rhythms is always a goal.
I personally don't think Arlington was "awesome". For some reason I just struggled with it. I think the next two should be a big improvement...which means you'll prolly like them less haha.
Creating multiple lines/rhythms is always a goal.
I personally don't think Arlington was "awesome". For some reason I just struggled with it. I think the next two should be a big improvement...which means you'll prolly like them less haha.
-
- Crushed Dissenter
- Posts: 1465
- Joined: Wed Feb 18, 2015 1:18 am
- Team: Balenciaga
- Location: Paris
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
Honestly I don’t think it was you as much as it was the layout. The layout to me just didn’t have any flow at all. But There was 1 section that I personally thought was just bad, and it was the one before the finish line.checkerz wrote:The dragonback was tweaked slightly from the initial gradient Stephen. What I changed was to allow both jumping on and jumping over the tabletop.
Creating multiple lines/rhythms is always a goal.
I personally don't think Arlington was "awesome". For some reason I just struggled with it. I think the next two should be a big improvement...which means you'll prolly like them less haha.
Jared133mx wrote:if you have anything else to say you can shoot my mom a message
-
- Posts: 107
- Joined: Fri Aug 14, 2015 8:30 pm
Re: 2018 MXSEMF.com Supercross Rd 07 - Arlington
i cant conect on the supercross tracks 2018
help me
help me