Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Lnxa
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Re: Upcoming Tracks and Track Objects #2

Post by Lnxa »

SKlein wrote:Where do we need to go to sign up for said test?
137 wrote:with some fast guys
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SKlein
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Re: Upcoming Tracks and Track Objects #2

Post by SKlein »

Lnxa wrote:
SKlein wrote:Where do we need to go to sign up for said test?
137 wrote:with some fast guys
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Racers52
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Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

I will be reaching out to around 15 guys to test the tracks in the coming weeks. Stay posted
Bradclay306
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Re: Upcoming Tracks and Track Objects #2

Post by Bradclay306 »

wilson213 wrote:Image
Made more progress. Thanks dudes. I will adding more details to this and other items for the track, all available for use afterwards.
looks good man! im an architecture student but ive only just realised that i can export revit, autocad and sketchup models into blender for sim models. could make some really detailed objects. but i dont think the time spent would be valued, plus it would it help hinder the performance of this game?
wilson213
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Re: Upcoming Tracks and Track Objects #2

Post by wilson213 »

Bradclay306 wrote:
wilson213 wrote:Image
Made more progress. Thanks dudes. I will adding more details to this and other items for the track, all available for use afterwards.
looks good man! im an architecture student but ive only just realised that i can export revit, autocad and sketchup models into blender for sim models. could make some really detailed objects. but i dont think the time spent would be valued, plus it would it help hinder the performance of this game?
Depends. My experience with sketch up models is you get alot of weird faces & vertex. Plus you have no control over poly count. The more detailed the better imo. Seems like alot of stadiums are around 50k poly. And stuff like this is gonna be under 6k for sure. So with strong lods anything is possible really.
I'm really into autocadd as well but 3ds is so much easier to use for me at this point. If you're a student you should be able to dl 3ds max for free btw.
As far as the time spent on little things like light fixtures, personally I value that alot. It can add alot of realism to an environment.
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Halvorson
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Re: Upcoming Tracks and Track Objects #2

Post by Halvorson »

Wow that looks awesome guys!
Racers52
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Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

shitty MX base but had to get some idea of what it was going to look like

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AtlasZoor
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Re: Upcoming Tracks and Track Objects #2

Post by AtlasZoor »

Racers52 wrote:shitty MX base but had to get some idea of what it was going to look like

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:shock: :shock: :shock: :o looks dope!
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

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Ddavis
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Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

Custom track based on Hangtown? or have they made changes to Hangtown I don't know about :lol:
137
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Gotta be a custom track based off hangtown. The overlay makes everything look to good for them not to use it
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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InfernalKerr77
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Re: Upcoming Tracks and Track Objects #2

Post by InfernalKerr77 »

Jay wrote:Image
i wish this can be a series on emf
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checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Custom track started from Hangtown. Most of it's completely new.

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Jakob Hubbard
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Re: Upcoming Tracks and Track Objects #2

Post by Jakob Hubbard »

checkerz wrote:Custom track started from Hangtown. Most of it's completely new.
Looks sick, can't wait to give it a try when it comes out.

Also, will it be an erode type of track or will it have premade bumps and ruts?
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BDawg
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Re: Upcoming Tracks and Track Objects #2

Post by BDawg »

Hey guys, I've been working on this track for a little bit now and I was wondering if anyone wanted to test it and tell me if I should change anything before I release it. This is one of my first tracks and I think it came out pretty well, but I would still appreciate some feedback. If you are interested in testing it just send me a message. Thanks! :D
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MX:
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