2018-05-06 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
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2018-05-06 snapshot

Post by jlv »

Changes:
  • Editor now ignores reshade delay.
  • No longer exits if window is hidden during initialization.
  • Fixed shutdown crash when exiting while not fully initialized.
  • Increased line length in console to 256 characters.
  • Added "erode_project_to_ground" setting to tileinfo.
  • Added "name" setting to tileinfo.
  • Added "toggledecals" command.
  • Client version is now 31.
Windows users: http://www.mxsimulator.com/snapshots/mx ... 6-1400.exe
Linux users: http://www.mxsimulator.com/snapshots/mx ... 05-06-1400

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
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808
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Re: 2018-05-06 snapshot

Post by 808 »

Curious to know what "erode_project_to_ground" is and also is "toggle decals" what it sounds like or is it something more?
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aeffertz
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Re: 2018-05-06 snapshot

Post by aeffertz »

Thank you for the toggle decals! That's so helpful.
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ColtonD719
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Re: 2018-05-06 snapshot

Post by ColtonD719 »

jlv wrote:Changes:
  • Editor now ignores reshade delay.
  • Added "name" setting to tileinfo.
  • Added "toggledecals" command
Thank you! And yeah, I’m also curious to know more about erode project to ground.
KaseoDip
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Re: 2018-05-06 snapshot

Post by KaseoDip »

I was just wondering if this is even possible or could be done in the future. Is there a way to preset a server to automatically change the level of erode in respect to the number of individuals in a server? So if there are 5 people in a server, the erode will automatically be switched to 1.5 but if there were 15, the erode would automatically be set to 1.0 or something.
jlv
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Re: 2018-05-06 snapshot

Post by jlv »

"erode_project_to_ground" does what it says, it projects the force vector to the ground before converting it to a 2d vector by removing the Y coord. If you're on level ground, it does nothing since removing the Y coord is the same as projecting to the ground. But if you're on a slope, it removes the force that's going into the slope first, keeping only the lateral force relative to the slope. Hopefully it'll help make jumps wear a little better since it'll remove the force going into the face.
KaseoDip wrote:I was just wondering if this is even possible or could be done in the future. Is there a way to preset a server to automatically change the level of erode in respect to the number of individuals in a server? So if there are 5 people in a server, the erode will automatically be switched to 1.5 but if there were 15, the erode would automatically be set to 1.0 or something.
That can be done now with a shell script. Something like "while sleep 60; do echo -n >/dev/udp/127.0.0.1/19800 x/password/erode $(5 - $((grep 'Spectator|Player' <lineup.txt | wc -l)) / 10); done". That'd be 5 for 1-9 players, 4 for 10-19, 3 for 20-29 etc. No range checking so you'd want to add a check to keep it from going negative if there are 60 clients.

The next server is going to have way better scripting so it'll be much cleaner than that.
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Re: 2018-05-06 snapshot

Post by MxShippie50 »

one word AWESOME
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Re: 2018-05-06 snapshot

Post by Itz Raidox »

ok ty
Smidly wrote:
Jeremy150 wrote:ARLINGTON PASSWORD
e/9v8ta/%ar{dV':/.>qhyT
really bro this is the best password you could come up with? smh bro
TeamHavocRacing
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Re: 2018-05-06 snapshot

Post by TeamHavocRacing »

Do I need to change my command line for erode still? What will --erode 1 do now?
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Re: 2018-05-06 snapshot

Post by Wahlamt »

TeamHavocRacing wrote:Do I need to change my command line for erode still? What will --erode 1 do now?
Think erode is still the same as previous versions.
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Re: 2018-05-06 snapshot

Post by jlv »

Erode should be mostly the same but with less effect on slopes.
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ConnerPeavy
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Re: 2018-05-06 snapshot

Post by ConnerPeavy »

Can only run about a lap until my game crashes everytime, the past 2 updates this has been happening.
Discord: Peavy#7738
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Re: 2018-05-06 snapshot

Post by DABZZZ »

Thanks for all the hard work. Keep it up please <3
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jlv
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Re: 2018-05-06 snapshot

Post by jlv »

ConnerPeavy wrote:Can only run about a lap until my game crashes everytime, the past 2 updates this has been happening.
Any error messages before it crashes?
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ConnerPeavy
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Re: 2018-05-06 snapshot

Post by ConnerPeavy »

jlv wrote:
ConnerPeavy wrote:Can only run about a lap until my game crashes everytime, the past 2 updates this has been happening.
Any error messages before it crashes?
It freezes for like 5 seconds then says game has stopped responding then it crashes.
Discord: Peavy#7738
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