Unfortunately they weren't very goodcheckerz wrote:
2018 MXSEMF.com Nationals Rd12 - Ironman
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.RXR_Banjo wrote:What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
single player, at specific spots such as exiting the corner after the rollers, and at the top of the hill off of the start right at the jump.aeffertz wrote:In single player and online both?SemW wrote:Same here.MX|VISUALS wrote:this tracks lagging more than normal for me, any ideas why? doesnt change if i remove obj pack or not
Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
Links of remover added in the 1st post
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Also: why u using 10 instead of 8 for reshade delay?
Also: why u using 10 instead of 8 for reshade delay?
aeffertz wrote:4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.RXR_Banjo wrote:What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!
Phil Doyon #423
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
higher the shade delay is, less chance you have to lagRXR_Banjo wrote:Also: why u using 10 instead of 8 for reshade delay?
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
Round 1 is fire yo. Some of the complaints I see are things I noticed as well but line choice makes a big difference. Might have to actually race this year if the tracks are going to be like this. I much prefer erode working with the starter ruts and breaking bumps over last years walls going into corners lol Keep up the good work fellas
IG:@mxs.battlegrounds
Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
So my game crashes before I can get to the first corner. Any ideas? Single and multiplayer. Using the snapshot.
Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.RXR_Banjo wrote:Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
ok thanks! i dunno why but in the past i had better fps with shaders than hardware... weird!
aeffertz wrote:Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.RXR_Banjo wrote:Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Phil Doyon #423
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
?Tristan.Botteram wrote:
Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown
is there any way there could be a release after the race is over with the deformation still on it from the race to make it fun offline?