2018 MXSEMF.com Nationals Rd12 - Ironman

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Wahlamt
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by Wahlamt »

checkerz wrote:Image
Unfortunately they weren't very good :(
aeffertz
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by aeffertz »

RXR_Banjo wrote:What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!
4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.

Image
Image
aeffertz
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by aeffertz »

Oh, and 8gb of ram.
Image
MX|VISUALS
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by MX|VISUALS »

aeffertz wrote:
SemW wrote:
MX|VISUALS wrote:this tracks lagging more than normal for me, any ideas why? doesnt change if i remove obj pack or not
Same here.
In single player and online both?
single player, at specific spots such as exiting the corner after the rollers, and at the top of the hill off of the start right at the jump.
M@xTizZz
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by M@xTizZz »

Links of remover added in the 1st post
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
RXR_Banjo
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by RXR_Banjo »

Ok thanks! Why u usiin hardware? I always used shaders direct or copy

Also: why u using 10 instead of 8 for reshade delay?
aeffertz wrote:
RXR_Banjo wrote:What i5 u have? 8gb or 16g ram? Plz post ur graphics setup here!!
4690k. Here's what I'm running during races with the "high" track packs. It hovers around 90 fps.

Image
Phil Doyon #423
RFX_corentin_12
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by RFX_corentin_12 »

RXR_Banjo wrote:Also: why u using 10 instead of 8 for reshade delay?
higher the shade delay is, less chance you have to lag
Image
DABZZZ
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by DABZZZ »

Round 1 is fire yo. Some of the complaints I see are things I noticed as well but line choice makes a big difference. Might have to actually race this year if the tracks are going to be like this. I much prefer erode working with the starter ruts and breaking bumps over last years walls going into corners lol Keep up the good work fellas :)
IG:@mxs.battlegrounds
Ken81
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by Ken81 »

So my game crashes before I can get to the first corner. Any ideas? Single and multiplayer. Using the snapshot.
Image
aeffertz
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by aeffertz »

RXR_Banjo wrote:Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.
Image
RXR_Banjo
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by RXR_Banjo »

ok thanks! i dunno why but in the past i had better fps with shaders than hardware... weird!
aeffertz wrote:
RXR_Banjo wrote:Ok thanks! Why u usiin hardware? I always used shaders direct or copy
Because hardware/copy is less strenuous on the PC. I use shaders/direct normally but switch it over when there is a loaded gate.
Phil Doyon #423
Tristan.Botteram
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by Tristan.Botteram »

Image
Image
checkerz
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by checkerz »

Image
Trevor#91
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by Trevor#91 »

Tristan.Botteram wrote:Image
?
Image
Braap677
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Re: 2018 MXSEMF.com Nationals Rd01 - Hangtown

Post by Braap677 »

is there any way there could be a release after the race is over with the deformation still on it from the race to make it fun offline?
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