2018 MXSEMF.com Nationals Rd08 - Millville

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Rush
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby Rush » Tue May 29, 2018 11:25 pm

I love attention about as much as you do chex :lol:
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Jared133mx wrote:if you have anything else to say you can shoot my mom a message :wink:

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yzmxer608
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby yzmxer608 » Wed May 30, 2018 1:25 pm

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

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Mike733
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby Mike733 » Thu May 31, 2018 7:11 pm

Hello, Why do I keep disconnecting? I spawn on Lakewood, I hve the right track but my server disconnects me and says I dont have the track, but I am standing on lakewood when the games says that.. Can I get a good track download link else I cant join emf servers I think..
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maggett
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby maggett » Thu May 31, 2018 10:54 pm

Mike733 wrote:Hello, Why do I keep disconnecting? I spawn on Lakewood, I hve the right track but my server disconnects me and says I dont have the track, but I am standing on lakewood when the games says that.. Can I get a good track download link else I cant join emf servers I think..


u need the new object pack
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pntra
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby pntra » Fri Jun 01, 2018 3:18 am

I noticed when the "test tracks hangtown/glen helen" were being done my 18 Tampa supercross textures would mess up. I get rid of the files in my personal and load up tampa it would be fine. Now with this new object pack its doing it again. Ive only noticed it happening on 18 Tampa.

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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby aeffertz » Sun Jun 03, 2018 10:01 pm

Fastest lap in the 450s at Thunder Valley in real life was 2:06. MXS was 2:02.

Not too far off of each other. Guess we’ll need to roughen up the tracks more. :twisted:
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Rush
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby Rush » Sun Jun 03, 2018 10:30 pm

aeffertz wrote:Fastest lap in the 450s at Thunder Valley in real life was 2:06. MXS was 2:00.8.

fixed
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Jared133mx wrote:if you have anything else to say you can shoot my mom a message :wink:

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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby aeffertz » Sun Jun 03, 2018 10:42 pm

Which race was that?
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Rush
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby Rush » Mon Jun 04, 2018 12:17 am

i ran it in EU
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Jared133mx wrote:if you have anything else to say you can shoot my mom a message :wink:

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skyzen
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby skyzen » Mon Jun 04, 2018 1:39 pm

Rush wrote:
aeffertz wrote:Fastest lap in the 450s at Thunder Valley in real life was 2:06. MXS was 1:58.8.


fixed
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1st 2014 Motosport Outdoor Nationals
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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby aeffertz » Mon Jun 04, 2018 3:33 pm

skyzen wrote:
Rush wrote:
aeffertz wrote:Fastest lap in the 450s at Thunder Valley in real life was 2:06. MXS was 1:58.8.


fixed


I was comparing race times, not practice times. Regardless, people need to slow down! :lol:
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jgmtbike
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby jgmtbike » Mon Jun 04, 2018 4:40 pm

aeffertz wrote:
skyzen wrote:
Rush wrote:


fixed


I was comparing race times, not practice times. Regardless, people need to slow down! :lol:

Its a game dude. Of course people are going to go faster in a video game when u cant get hurt. Plus these tracks are overscaled so the comparison of laptimes makes no sense to begin with. I def dont think people need to slow down and i dont think we need to do anymore to these tracks to make them “slower.” Slower in this sense would mean making the tracks rougher from the get go or turning up the erode which i really dont think would help the series overall. Comparing laptimes to irl really doesnt mean much, there are so many other factors
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aeffertz
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby aeffertz » Mon Jun 04, 2018 5:41 pm

jgmtbike wrote:Its a game dude. Of course people are going to go faster in a video game when u cant get hurt. Plus these tracks are overscaled so the comparison of laptimes makes no sense to begin with. I def dont think people need to slow down and i dont think we need to do anymore to these tracks to make them “slower.” Slower in this sense would mean making the tracks rougher from the get go or turning up the erode which i really dont think would help the series overall. Comparing laptimes to irl really doesnt mean much, there are so many other factors


I'm aware. It was just a light hearted joke about making the tracks even rougher... That's not really my call anyway. Dont @me.
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BrownSyndrome330
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby BrownSyndrome330 » Mon Jun 04, 2018 10:10 pm

Anyone else able to run lakewood just fine on servers but not glen helen? I get a client track modified does not match servers track for glen helen every time.

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sol721
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Re: 2018 MXSEMF.com Nationals Rd03 - Thunder Valley

Postby sol721 » Mon Jun 04, 2018 10:18 pm

skyzen wrote:
Rush wrote:
aeffertz wrote:Fastest lap in the 450s at Thunder Valley in real life was 2:06. MXS was 1:58.8.


fixed

did u make these ruts alone in timetrial or have you saved version from a race, riding the stock smooth version in timetrial is shit and id love a version that has all the ruts like lap 6 or 7 in the motos, someone provide plz


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