Off. My bWahlamt wrote:Chop with rigid on or off?
1st person camera stabilizer
Re: 1st person camera stabilizer
Re: 1st person camera stabilizer
Really? You got some examples? I've never once thought that was needed.Atom6246 wrote:Off. My bWahlamt wrote:Chop with rigid on or off?
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Re: 1st person camera stabilizer
I got headaches in 1st before erode.Atom6246 wrote:The chop is still there. It's obviously not as bad as 1st person but I still do think there should be an option for us as well.Wahlamt wrote:What's the problem with 3rd person? Never had any problems with it. But I do neither play with rigid POV.
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- Village Idiot
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Re: 1st person camera stabilizer
1st person erode gets so bumpy, our monitors start bouncing up and down off our desks
Re: 1st person camera stabilizer
Haha that's so damn true lol.KaseoDip wrote:1st person erode gets so bumpy, our monitors start bouncing up and down off our desks
Re: 1st person camera stabilizer
I tried first person on 2012 Red Bud. Gave me an epileptic seizure.
not really
not really
Re: 1st person camera stabilizer
HahaBubba40 wrote:Haha that's so damn true lol.KaseoDip wrote:1st person erode gets so bumpy, our monitors start bouncing up and down off our desks
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Re: 1st person camera stabilizer
This would be awesome. It wasn't really a problem in SX, but in outdoors being in first person you kind of have to memorize how your bike is going to react to what you see when the track is always changing. When you're sending it over chop into a corner/rut you honestly can barely see anything and just hope you have the right trajectory, braking points, etc. Which is hard when the track is constantly changing. 3rd person definitely has a superior viewing angle and fov to see the track in front of them.
Re: 1st person camera stabilizer
whoopsFlyinHigh wrote:This would be awesome. It wasn't really a problem in SX, but in outdoors being in first person you kind of have to memorize how your bike is going to react to what you see *which is hard when the track is always changing. When you're sending it over chop into a corner/rut you honestly can barely see anything and just hope you have the right trajectory, braking points, etc. Which is hard when the track is constantly changing. 3rd person definitely has a superior viewing angle and fov to see the track in front of them.
Re: 1st person camera stabilizer
get rid of headshakeeeeeeeeee
Re: 1st person camera stabilizer
Is this being worked on?
Re: 1st person camera stabilizer
If we could get some kind of camera stabilization before outdoors that would be sick
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- Village Idiot
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Re: 1st person camera stabilizer
JLV you would make a lot of people very very happy
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- Crushed Dissenter
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Re: 1st person camera stabilizer
Attach the camera to the helmet instead of the chest and see what happens.
Re: 1st person camera stabilizer
+1 on all of this, first person is a struggle after around 10 minutes