Timing gates are M.I.A.

All about making tracks for MX Simulator
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brap259
Posts: 63
Joined: Fri Feb 07, 2014 1:21 am
Team: Privateer

Timing gates are M.I.A.

Post by brap259 »

So I moved my starting gate and when I go in the game all my timimng gates have disappeared. The only thing that is different between a timing gates file from a blank track and mine is the starting gate code or whatever. When I use the timing gates file from the blank track the timing gates show up. When I change the first lap normal lap in notepad they disappear again.
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
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Re: Timing gates are M.I.A.

Post by Wahlamt »

Probably some mistake somewhere, copy the content of the timing gates file and paste it in a

Code: Select all

[code]
[/code] tag :)
brap259
Posts: 63
Joined: Fri Feb 07, 2014 1:21 am
Team: Privateer

Re: Timing gates are M.I.A.

Post by brap259 »

Code: Select all

startinggate:
[1943.62 0 1948.98] 1.5707963267948966
[1943.62 0 1944.98] 1.5707963267948966
[1943.62 0 1940.98] 1.5707963267948966
[1943.62 0 1936.98] 1.5707963267948966
[1943.62 0 1932.98] 1.5707963267948966
[1943.62 0 1928.98] 1.5707963267948966
[1943.62 0 1924.98] 1.5707963267948966
[1943.62 0 1920.98] 1.5707963267948966
[1943.62 0 1916.98] 1.5707963267948966
[1943.62 0 1912.98] 1.5707963267948966
[1943.62 0 1908.98] 1.5707963267948966
[1943.62 0 1904.98] 1.5707963267948966
[1943.62 0 1900.98] 1.5707963267948966
[1943.62 0 1896.98] 1.5707963267948966
[1943.62 0 1892.98] 1.5707963267948966
[1943.62 0 1888.98] 1.5707963267948966
[1943.62 0 1884.98] 1.5707963267948966
[1943.62 0 1880.98] 1.5707963267948966
[1943.62 0 1876.98] 1.5707963267948966
[1943.62 0 1872.98] 1.5707963267948966
[1943.62 0 1868.98] 1.5707963267948966
[1943.62 0 1864.98] 1.5707963267948966
[1943.62 0 1860.98] 1.5707963267948966
[1943.62 0 1856.98] 1.5707963267948966
[1943.62 0 1852.98] 1.5707963267948966
[1943.62 0 1848.98] 1.5707963267948966
[1943.62 0 1844.98] 1.5707963267948966
[1943.62 0 1840.98] 1.5707963267948966
[1943.62 0 1836.98] 1.5707963267948966
[1943.62 0 1832.98] 1.5707963267948966
[1943.62 0 1828.98] 1.5707963267948966
[1943.62 0 1824.98] 1.5707963267948966
[1943.62 0 1820.98] 1.5707963267948966 checkpoints:
50 [50 0 2000] [1 0 0]
50 [100 0 2000] [1 0 0]
50 [150 0 2000] [1 0 0]
50 [200 0 2000] [1 0 0]
50 [250 0 2000] [1 0 0]
50 [300 0 2000] [1 0 0]
50 [350 0 2000] [1 0 0]
50 [400 0 2000] [1 0 0]
50 [450 0 2000] [1 0 0]
50 [500 0 2000] [1 0 0]
50 [550 0 2000] [1 0 0]
50 [600 0 2000] [1 0 0]
50 [650 0 2000] [1 0 0]
50 [700 0 2000] [1 0 0]
50 [750 0 2000] [1 0 0]
50 [800 0 2000] [1 0 0]
50 [850 0 2000] [1 0 0]
50 [900 0 2000] [1 0 0]
50 [950 0 2000] [1 0 0]
50 [1000 0 2000] [1 0 0]
50 [1050 0 2000] [1 0 0]
50 [1100 0 2000] [1 0 0]
50 [1150 0 2000] [1 0 0]
50 [1200 0 2000] [1 0 0]
50 [1250 0 2000] [1 0 0]
50 [1300 0 2000] [1 0 0]
50 [1350 0 2000] [1 0 0]
50 [1400 0 2000] [1 0 0]
50 [1450 0 2000] [1 0 0]
50 [1500 0 2000] [1 0 0]
50 [1550 0 2000] [1 0 0]
50 [1600 0 2000] [1 0 0]
50 [1650 0 2000] [1 0 0]
50 [1700 0 2000] [1 0 0]
50 [1750 0 2000] [1 0 0]
50 [1800 0 2000] [1 0 0]
50 [1850 0 2000] [1 0 0]
50 [1900 0 2000] [1 0 0]
50 [1950 0 2000] [1 0 0]
50 [2000 0 2000] [1 0 0]

firstlap:
0 1 2 3 4
normallap:
0 1 2 3 4
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Timing gates are M.I.A.

Post by Wahlamt »

Try putting "checkpoints:" on a new line, save and re-launch the game.
brap259
Posts: 63
Joined: Fri Feb 07, 2014 1:21 am
Team: Privateer

Re: Timing gates are M.I.A.

Post by brap259 »

It is in notepad, not sure why it shows it that way on here.
brap259
Posts: 63
Joined: Fri Feb 07, 2014 1:21 am
Team: Privateer

Re: Timing gates are M.I.A.

Post by brap259 »

I guess my computer is just moody :lol: Works absolutely fine now after changing nothing.
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Timing gates are M.I.A.

Post by Wahlamt »

Those are the best fixes 8)
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