Post anything about MX Simulator here. Please. I'm begging you.
jlv
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by jlv » Wed Jan 02, 2019 3:19 am
Changes:
Initial javascript support.
Set variable to tell Nvidia Optimus to not use the integrated GPU.
No longer draws hidden bikes on map.
Fixed issue where erode modified textures weren't getting priority when rendering terrain textures.
Added "terrain texture age" and "reshades pending" to /renderstats display.
Client version is now 34.
Windows users:
http://mxsimulator.com//snapshots/mx-20 ... 1-1436.exe
Linux users:
http://mxsimulator.com//snapshots/mxbin-2019-01-01-1436
Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.
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jlv
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by jlv » Wed Jan 02, 2019 3:20 am
I don't have any documentation for the scripting, but here's an example:
http://mxsimulator.com/tracks/jstest.zip
Josh Vanderhoof
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Smidly
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by Smidly » Wed Jan 02, 2019 3:26 am
YO DUDE YOU MADE A DANCING GREEN CUBE!
reddead422
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by reddead422 » Wed Jan 02, 2019 3:32 am
okay answer me this jlv, will nac nacs be possible to script?
Atom6246
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by Atom6246 » Wed Jan 02, 2019 3:37 am
reddead422 wrote: okay answer me this jlv, will nac nacs be possible to script?
WE NEED TEAR OFF ANIMATIONS FIRST!
This genuinely has me excited for the future. Hopefully we can see Sim get taken to a whole new level.
jlv
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by jlv » Wed Jan 02, 2019 3:43 am
Smidly wrote: YO DUDE YOU MADE A DANCING GREEN CUBE!
That little guy is going to evolve into a 30 second cube!
reddead422 wrote: okay answer me this jlv, will nac nacs be possible to script?
Not with this. This is just for track objects.
Josh Vanderhoof
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Jakob Hubbard
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by Jakob Hubbard » Wed Jan 02, 2019 4:02 am
This cube just gave me the idea of a 30 second girl moving her hips side to side and then running off the track before the gate drop.
MOTOZ293
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by MOTOZ293 » Wed Jan 02, 2019 4:07 am
Jakob Hubbard wrote: This cube just gave me the idea of a 30 second girl moving her hips side to side and then running off the track before the gate drop.
C.Blakita919
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by C.Blakita919 » Wed Jan 02, 2019 4:58 am
Where is this green cube at?
Smidly
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by Smidly » Wed Jan 02, 2019 5:09 am
C.Blakita919 wrote: Where is this green cube at?
It's in the JavaScript Test Track on the inside of the first corner.
Smidly
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by Smidly » Wed Jan 02, 2019 5:20 am
jlv wrote: Initial javascript support.
So, is it possible to put collisions on moving objects? I doubt it, but you could make something like swinging hammers and have a death track ya know?
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by C.Blakita919 » Wed Jan 02, 2019 6:34 am
Smidly wrote: C.Blakita919 wrote: Where is this green cube at?
It's in the JavaScript Test Track on the inside of the first corner.
aaronr5
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by aaronr5 » Wed Jan 02, 2019 7:33 am
The fly over pilot seems a little drunk...
onefoureight
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by onefoureight » Wed Jan 02, 2019 9:21 am
Could this be used for animating the crowd? So when you win a race the crowd actually goes wild.
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
Smidly
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by Smidly » Wed Jan 02, 2019 12:51 pm
onefoureight wrote: Could this be used for animating the crowd? So when you win a race the crowd actually goes wild.
I think so. They can also make flames shoot out of the finish line when someone wins.