Yes, the first 3 are the coords for bone 0, next 3 are for bone 1 etc. I believe the matrix is transposed so the columns are actually 012, 345, 678 instead of 036 etc. I'd have to double check to be sure. I usually just go for an even number of sign errors and rotation matrix transpose errors.yzmxer608 wrote:Thank you! I'm guessing it's x1, y1, z1, x2, y2, z2 for centers and positions, and 111,222 going down in the matrix?
BTW, you can answer later if you want post #13,000 to be something special :lol:.
I'll save 13,000 for the return of DJ...
Like this:DJ99X wrote:Just quickly - what is the format for mx.move_statue?
mx.move_statue(statue_index, x, y, z, angle);