2019 MotoOption Supercross Round 17 Las Vegas

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manii20
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by manii20 »

I really like the track, feels like you need to be careful and think instead of going wide open in every section
reddead422
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by reddead422 »

barrington314 wrote:
Ahhhh that makes sense, also thank you for being professional and explaining why it feels that way, i apologize for being so harsh in my original comment, excited to see what next weeks track is like :D
Yamahaman95
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by Yamahaman95 »

hate this track to be honest, not even Barringtons fault, its feld and this layout, layout is fine for real life but in sim this is just asking to get stuff nuked, good job on barrington for making it the best it could be with the hand that this track dealt
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Racers52
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by Racers52 »

Yamahaman95 wrote:hate this track to be honest, not even Barringtons fault, its feld and this layout, layout is fine for real life but in sim this is just asking to get stuff nuked, good job on barrington for making it the best it could be with the hand that this track dealt
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C.Blakita919
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by C.Blakita919 »

Yamahaman95 wrote:hate this track to be honest, not even Barringtons fault, its feld and this layout, layout is fine for real life but in sim this is just asking to get stuff nuked, good job on barrington for making it the best it could be with the hand that this track dealt
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Ddavis
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by Ddavis »

I think there were too many jumps in the rhythms to fit in the stadium and the rF guys had to tighten the space between them, then in the other rhythm it's the opposite its a bit more spaced out and gives the track an inconsistent scaling.

My 2 cents..
137
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by 137 »

I’m pretty sure all of the tracks are built off of the blueprints like Barrington said, if anything feels weirdly spaced, it’s on them
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jlv
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by jlv »

Here's a patch to get rid of the wiggling stadium part in A1:

http://mxsimulator.com/tracks/sx2019ry0 ... iptfix.zip
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Smidly
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by Smidly »

jlv wrote:Here's a patch to get rid of the wiggling stadium part in A1:

http://mxsimulator.com/tracks/sx2019ry0 ... iptfix.zip
Bless the based jlv.
moto143
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by moto143 »

I think we should receive at least one mud race this year in rf
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Jeremy150
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by Jeremy150 »

Round 3 is now available for download!
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pntra
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by pntra »

thread still says glendale.
Jeremy150
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Re: 2019 MotoOption Supercross Round 2 Glendale

Post by Jeremy150 »

pntra wrote:thread still says glendale.
Thanks 8)
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ROSE822
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Re: 2019 MotoOption Supercross Round 3 Anaheim 2

Post by ROSE822 »

Has anyone come up with a Light Remover for Anaheim Stadium?
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gomoto846
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Re: 2019 MotoOption Supercross Round 3 Anaheim 2

Post by gomoto846 »

Am I missing something here or is the track password supposed to be out by now?
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