I wonder if that might be the problem. Is there any chance your integrated graphics is actually faster than your card?
My card is definitely faster: Rog Strix RX580 8GB 1400Mhz.
What 2015/10/02/amd-enduro-system-for-developers/ is for ? maybe the 2015 version is too old ?!? I don't know, I'm guessing because I don't a thing in software programming. but if you want me to find info about my setup or performance I can!
I wonder if that might be the problem. Is there any chance your integrated graphics is actually faster than your card?
My card is definitely faster: Rog Strix RX580 8GB 1400Mhz.
What 2015/10/02/amd-enduro-system-for-developers/ is for ? maybe the 2015 version is too old ?!? I don't know, I'm guessing because I don't a thing in software programming. but if you want me to find info about my setup or performance I can!
what's the : AmdPowerXpressRequestHightPerformance = 1 ? maybe the number change something ?
I wonder if that might be the problem. Is there any chance your integrated graphics is actually faster than your card?
My card is definitely faster: Rog Strix RX580 8GB 1400Mhz.
What 2015/10/02/amd-enduro-system-for-developers/ is for ? maybe the 2015 version is too old ?!? I don't know, I'm guessing because I don't a thing in software programming. but if you want me to find info about my setup or performance I can!
what's the : AmdPowerXpressRequestHightPerformance = 1 ? maybe the number change something ?
It's asking the driver to not switch to the integrated GPU. The two URLs are just comments. They don't have any effect.
I'll try compiling an exe for you without it just in case that's what's causing it.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
K-Xtreme wrote:
My card is definitely faster: Rog Strix RX580 8GB 1400Mhz.
What 2015/10/02/amd-enduro-system-for-developers/ is for ? maybe the 2015 version is too old ?!? I don't know, I'm guessing because I don't a thing in software programming. but if you want me to find info about my setup or performance I can!
what's the : AmdPowerXpressRequestHightPerformance = 1 ? maybe the number change something ?
It's asking the driver to not switch to the integrated GPU. The two URLs are just comments. They don't have any effect.
I'll try compiling an exe for you without it just in case that's what's causing it.
unfortunately, it doesn't run any better. :/ On the 2018-02-11-1391 I run between 119 and 125 FPS on 2019 A2 but with the 2019-02-04 I run between 78 and 105 FPS. Both on single player Ultra Low track.
jlv wrote:Those tracks have pretty uneven performance so they might not be the best test cases. Do the frames go up when you pause?
IN the last snap you made me yes the frames go back up to 125 in pause.
You probably just happened to be close enough to one of the objects with the bloated collision files when you tested with the new snapshot. When you're paused it isn't doing the collision check.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
jlv wrote:Those tracks have pretty uneven performance so they might not be the best test cases. Do the frames go up when you pause?
IN the last snap you made me yes the frames go back up to 125 in pause.
You probably just happened to be close enough to one of the objects with the bloated collision files when you tested with the new snapshot. When you're paused it isn't doing the collision check.
OK?!
but it does this everywhere on the track!!
Why an old Snap doesn't do this and the latest is that unstable?
-Scale billboard
-Get camera location (maybe rotation as well) - this would be useful for optimising rain/snow animations
Regarding custom frames, does unfilled areas just default to black when there's no alpha channel, and fully transparent if there is? Would it be possible to blend 2 textures, e.g. have a textured background, then paste characters with alpha channel over the top?
DJ99X wrote:Regarding custom frames, does unfilled areas just default to black when there's no alpha channel, and fully transparent if there is? Would it be possible to blend 2 textures, e.g. have a textured background, then paste characters with alpha channel over the top?
It's initialized black and transparent if there's an alpha channel. It does blend since this snapshot.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.