WildRat Compound v1

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Clummzy32
Posts: 19
Joined: Fri Dec 25, 2015 5:04 pm

WildRat Compound v1

Postby Clummzy32 » Fri Feb 15, 2019 7:02 pm

Download: https://drive.google.com/open?id=1i9nTQc1KDa21sxxOijJ-JFAbtvONqmQ1

The compound is currently still a work in progress I'm looking for opinions to improve it

Original Track is Shred Bud but the national is modified and there are many tracks added

Includes: 5 tracks
1 main national
1 Unprepped Practice national
2 sx/mx mixed tracks
1 fun short track with larger jumps
Also has a long distance jump

Pictures:
https://gyazo.com/11fe4d0baeb3782a791c8462d57956e2
https://gyazo.com/3afb9ffa3a3dabe147075ed2a1513da5
https://gyazo.com/519f880fc8cb87a89c56a176ba70d17e
https://gyazo.com/f6882915494b75fab48d1c00f8f08c01
https://gyazo.com/c9d5f9a495e71df028cf934e749c6d58
https://gyazo.com/780da41f663d80f6e70216bb4ac8f43d
My fake plants died because I did not pretend to water them.

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Clummzy32
Posts: 19
Joined: Fri Dec 25, 2015 5:04 pm

Re: WildRat Compound v1

Postby Clummzy32 » Fri Feb 15, 2019 7:03 pm

You may need Shred Bud for the decals but I'm not too sure
Heres the link: http://forum.mxsimulator.com/viewtopic.php?t=46090
My fake plants died because I did not pretend to water them.

jojodash33
Posts: 33
Joined: Mon Jul 31, 2017 6:41 pm
Team: Privateer

Re: WildRat Compound v1

Postby jojodash33 » Fri Feb 15, 2019 10:15 pm

where are the supercross tracks?

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Clummzy32
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Joined: Fri Dec 25, 2015 5:04 pm

Re: WildRat Compound v1

Postby Clummzy32 » Fri Feb 15, 2019 11:32 pm

jojodash33 wrote:where are the supercross tracks?

Up on the left of the hill by the starting gates. They are more of a hybrid since I'm terrible at making supercross tracks :D
My fake plants died because I did not pretend to water them.

57rmz57
Posts: 40
Joined: Mon May 05, 2014 4:37 am
Team: Stealth Designs
Location: Colton. Middle of nowhere, Oregon

Re: WildRat Compound v1

Postby 57rmz57 » Sat Feb 16, 2019 3:31 am

somethings not right with your files. It's just shredbud with a different name in sim

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Clummzy32
Posts: 19
Joined: Fri Dec 25, 2015 5:04 pm

Re: WildRat Compound v1

Postby Clummzy32 » Sat Feb 16, 2019 6:14 pm

57rmz57 wrote:somethings not right with your files. It's just shredbud with a different name in sim

I'll look into it, thanks for telling me
My fake plants died because I did not pretend to water them.

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Clummzy32
Posts: 19
Joined: Fri Dec 25, 2015 5:04 pm

Re: WildRat Compound v1

Postby Clummzy32 » Mon Feb 18, 2019 4:38 am

57rmz57 wrote:somethings not right with your files. It's just shredbud with a different name in sim

It should be fixed now: https://drive.google.com/open?id=1ywOAXwJxezUbcWu82kUeUNJnTZBDiWC3
My fake plants died because I did not pretend to water them.

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checkerz
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Team: RaGe Factory

Re: WildRat Compound v1

Postby checkerz » Tue Feb 19, 2019 4:10 am

I know you didn't have ill intentions, but in the future please:

A) Credit the creator's work you are using when releasing it even if you altered it.
B) Get permission from the creator to use the work before using it and definitely before releasing it.

I almost always say yes if it's for a public free release, but it's a courtesy.

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Clummzy32
Posts: 19
Joined: Fri Dec 25, 2015 5:04 pm

Re: WildRat Compound v1

Postby Clummzy32 » Wed Feb 20, 2019 3:02 am

checkerz wrote:I know you didn't have ill intentions, but in the future please:

A) Credit the creator's work you are using when releasing it even if you altered it.
B) Get permission from the creator to use the work before using it and definitely before releasing it.

I almost always say yes if it's for a public free release, but it's a courtesy.


Yeah, I apologize for not asking in advance, I loved this track which is why I've been building onto it over the past couple months :D . Hope no bad blood I really enjoy the tracks you make and will ask in the future. I'm new to actually releasing tracks I've worked on.
My fake plants died because I did not pretend to water them.

zen-ef
Posts: 36
Joined: Mon Jan 27, 2014 6:07 am
Team: Privateer

Re: WildRat Compound v1

Postby zen-ef » Mon Apr 08, 2019 10:30 am

tack is blank, what am I missing?


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