2019-02-20 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
aaronr5
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Re: 2019-02-20 snapshot

Post by aaronr5 »

Also question for jlv, what is the second parameter for mx.set_sound_loop()? I couldn't figure it out I just know it didn't work for me without it a second parameter.
AtlasZoor
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Re: 2019-02-20 snapshot

Post by AtlasZoor »

aaronr5 wrote:That would not work. The first problem is you are not calling mx.start_sound(g_ambient) any where in the script so the sound will never play. Second you have some invalid JavaScript here. You are opening a block on the first line after you declare your variables which should not be there. Something like this would make a sound loop and follow the camera. Not sure if this is the best way but it worked for me.

code
hey thanks man that worked. I appreciate your help. I feel pretty stupid so hopefully I can get better at this. Also, have you noticed any distortion in your sounds at all? I have a quick sample with some birds chirping and slight wind, and the wind is pretty distorted while the birds seam unaffected. I have set the frequency's correct according to how I save in audacity, so im not sure what is wrong. Anyways thanks for the help!
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aaronr5
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Re: 2019-02-20 snapshot

Post by aaronr5 »

AtlasZoor wrote: hey thanks man that worked. I appreciate your help. I feel pretty stupid so hopefully I can get better at this. Also, have you noticed any distortion in your sounds at all? I have a quick sample with some birds chirping and slight wind, and the wind is pretty distorted while the birds seam unaffected. I have set the frequency's correct according to how I save in audacity, so im not sure what is wrong. Anyways thanks for the help!
I haven't noticed any distortion in my sounds. But I have only done a gate drop sound so far so its a pretty short sound clip. I don't know much about audio stuff myself so maybe jlv could answer that better than me.
aeffertz
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Re: 2019-02-20 snapshot

Post by aeffertz »

I can't figure out how to save or convert audio to a .sw file.
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aaronr5
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Re: 2019-02-20 snapshot

Post by aaronr5 »

aeffertz wrote:I can't figure out how to save or convert audio to a .sw file.
I downloaded Awave Audio which lets you convert from pretty much any audio format but I think audacity might also let you save as .sw
aeffertz
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Re: 2019-02-20 snapshot

Post by aeffertz »

aaronr5 wrote:
aeffertz wrote:I can't figure out how to save or convert audio to a .sw file.
I downloaded Awave Audio which lets you convert from pretty much any audio format but I think audacity might also let you save as .sw
Yeah, I found Awave as well but whenever I convert an mp3, it just sounds like static. Not sure what I'm messing up... :roll:
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AtlasZoor
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Re: 2019-02-20 snapshot

Post by AtlasZoor »

aeffertz wrote: Yeah, I found Awave as well but whenever I convert an mp3, it just sounds like static. Not sure what I'm messing up... :roll:
What sound are you trying to do? I think you may be converting it correctly. I think any lower pitch noises get distorted to static. When I first got the sounds working I had a wind ambient noise and it was static as you describe. But the higher pitch bird chirps were ok, but still had some static.
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christianjonse
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Re: 2019-02-20 snapshot

Post by christianjonse »

am I able to record horn sounds? if so how? wanna try to get air horn sounds like from the mxgp games
christianjonse
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Re: 2019-02-20 snapshot

Post by christianjonse »

also how would I get it to work in game?
Wahlamt
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Re: 2019-02-20 snapshot

Post by Wahlamt »

christianjonse wrote:also how would I get it to work in game?
Have you looked at the example?
christianjonse
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Re: 2019-02-20 snapshot

Post by christianjonse »

Wahlamt wrote:
christianjonse wrote:also how would I get it to work in game?
Have you looked at the example?
Yea but do I still use notepad++?
AtlasZoor
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Re: 2019-02-20 snapshot

Post by AtlasZoor »

christianjonse wrote:Yea but do I still use notepad++?
yes. just save it as a Js file.
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jlv
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Re: 2019-02-20 snapshot

Post by jlv »

aeffertz wrote:I can't figure out how to save or convert audio to a .sw file.
Just export as mono 16 bit signed PCM with no header. You can definitely do that in Audacity.
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christianjonse
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Re: 2019-02-20 snapshot

Post by christianjonse »

jlv wrote:
aeffertz wrote:I can't figure out how to save or convert audio to a .sw file.
Just export as mono 16 bit signed PCM with no header. You can definitely do that in Audacity.
Hey jlv what do I do to implement air horn sounds?
BcMxKx37
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Re: 2019-02-20 snapshot

Post by BcMxKx37 »

christianjonse wrote:
jlv wrote:
aeffertz wrote:I can't figure out how to save or convert audio to a .sw file.
Just export as mono 16 bit signed PCM with no header. You can definitely do that in Audacity.
Hey jlv what do I do to implement air horn sounds?
he just told you
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