Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Jakob Hubbard
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Re: Upcoming Tracks and Track Objects #2

Post by Jakob Hubbard »

alex521 wrote:
aeffertz wrote:Okay last post on this, I'm just figuring out how to render shit and I got one that's better lit. Rendering makes my stuff look way better, I'm so pumped! :lol:

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You should change the Motooption logo i the bottom to Amature logo so its pro ojn one side and Amature on the other
Nobody cares about ams tho :lol: jk

Fr tho Alex that looks incredible!
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alex521
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Re: Upcoming Tracks and Track Objects #2

Post by alex521 »

Jakob Hubbard wrote:
alex521 wrote:
aeffertz wrote:Okay last post on this, I'm just figuring out how to render shit and I got one that's better lit. Rendering makes my stuff look way better, I'm so pumped! :lol:

Image

You should change the Motooption logo i the bottom to Amature logo so its pro ojn one side and Amature on the other
Nobody cares about ams tho :lol: jk

Fr tho Alex that looks incredible!

ITS MORE THEN INCREDIBLE
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Thanks guys! I think I will swap and add the am logo. I was just copying the real one but decide to replace a couple logos so Feld doesn’t get their panties in a bunch and it will probably look better now that one of the big badges is on there.
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

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wilson213
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Re: Upcoming Tracks and Track Objects #2

Post by wilson213 »

aeffertz wrote:Image
Cool! Poly count and lods?
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beast 519
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Re: Upcoming Tracks and Track Objects #2

Post by beast 519 »

So cool Alex!
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

wilson213 wrote:Cool! Poly count and lods?
Like 5k tris IIRC. Could probably make some lods for it but it seems kinda unnecessary since it’s not that high poly to begin with and only one is placed on the track. Maybe I’ll get bored and make one or two though, lol.
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Looks sick but no flame animation coming from it :?: :P
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

barrington314 wrote:Looks sick but no flame animation coming from it :?: :P
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WellsMX524
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Re: Upcoming Tracks and Track Objects #2

Post by WellsMX524 »

The little things matter. Very early stages, so all very much a WIP.

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AtlasZoor
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Re: Upcoming Tracks and Track Objects #2

Post by AtlasZoor »

WellsMX524 wrote:The little things matter. Very early stages, so all very much a WIP.

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that house tho. looking forward to it!
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wilson213
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Re: Upcoming Tracks and Track Objects #2

Post by wilson213 »

WellsMX524 wrote:The little things matter. Very early stages, so all very much a WIP.

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Looking good! Is the grass mip mapped?
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WellsMX524
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Re: Upcoming Tracks and Track Objects #2

Post by WellsMX524 »

wilson213 wrote:
WellsMX524 wrote:The little things matter. Very early stages, so all very much a WIP.

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Looking good! Is the grass mip mapped?
I plan to make it all one model, As of now, I placed a bunch of statues to see how thick it could look. I was pretty happy, so I’m going to try to figure out how to make it one statue.
aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Render game weak as hell but here's another one.

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Racers52
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Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

aeffertz wrote:Render game weak as hell but here's another one.

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G.o.a.t
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