2019 MxGR Supercross Tracks presented by MxGR & MXSEMF

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808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: 2019 MxGR Supercross Round 10 Daytona presented by MxGR & MXSEMF

Post by 808 »

manii20 wrote:No hate guys, but this legit is the worst track. I got very high res and I can't see a single jump, everything looks almost flat, you can't see where you are jumping. Decals are very poorly done. Track is too wide and weirdly shaped. Not sure if I'll race it. After 2 laps I don't want to turn it back on tbh. No hate, just saying what I think.
I have the very high res and everything looks normal.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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Jakob Hubbard
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Joined: Fri Nov 24, 2017 3:16 am
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Re: 2019 MxGR Supercross Round 10 Daytona presented by MxGR & MXSEMF

Post by Jakob Hubbard »

Fixed your whoops for you:
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You guys should get a sense of how to scale sx tracks. Some of your 5 footer singles are the size of the take-offs to the sx triples. Make sure the spacing between and the size of your jumps are consistent throughout the entirety of the track, otherwise it looks like you just built some jumps in the layout of Daytona. I would also recommend using better decals as I could not see the whoops after the finish at all. Also, the whoops before I edited them were really slow and threw the whole flow away from the high speed straightaway section you had before them. Keep striving to improve every round and don't just build the track because you have to. Improve your skills while doing it.

Don't take this as shitting on the track, just trying to give some honest feedback.
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Trevor#91
Posts: 355
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: 2019 MxGR Supercross Round 10 Daytona presented by MxGR & MXSEMF

Post by Trevor#91 »

Are we gonna be able to jump over the finish line takeoff during the race? and those random bump things should've covered the whole track cuz u can just ride the right side on flat ground lol
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MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2019 MxGR Supercross Round 10 Daytona presented by MxGR & MXSEMF

Post by MxGameRace »

Round 11 Indianapolis is now available
viewtopic.php?f=4&t=51140
AndradeF
Posts: 120
Joined: Tue Feb 21, 2017 5:37 pm
Team: PowerDream
Contact:

Re: 2019 MxGR Supercross Round 11 Indianapolis presented by MxGR & MXSEMF

Post by AndradeF »

I found a fun track, watch a video of hot lap testing the track
https://youtu.be/bGFscaUBIqY
AndradeF
Posts: 120
Joined: Tue Feb 21, 2017 5:37 pm
Team: PowerDream
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Re: 2019 MxGR Supercross Round 11 Indianapolis presented by MxGR & MXSEMF

Post by AndradeF »

MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by MxGameRace »

Round 12 Seattle is now available
viewtopic.php?f=4&t=51140&p=848418#p848418
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by 808 »

jumps, burms, decals are good, the width of the track is not good imo. too narrow
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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Trevor#91
Posts: 355
Joined: Tue Feb 14, 2017 8:59 pm
Team: Proline Designs

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by Trevor#91 »

808 wrote:jumps, burms, decals are good, the width of the track is not good imo. too narrow
agreed, all the other tracks have been plenty wide
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Jakob Hubbard
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Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by Jakob Hubbard »

Trevor#91 wrote:
808 wrote:jumps, burms, decals are good, the width of the track is not good imo. too narrow
agreed, all the other tracks have been plenty wide
They've been too wide in the past. I feel like Brad just needs to add 3-5 ft to his width of the jumps and it should be prime.
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Bradclay306
Posts: 490
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by Bradclay306 »

fyi guys, you'll have to re download the track, got the mxgr guys to update their bale placements.
Jakob Hubbard
Posts: 1152
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold
Contact:

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by Jakob Hubbard »

Bradclay306 wrote:fyi guys, you'll have to re download the track, got the mxgr guys to update their bale placements.
Width is way better because of this update, thanks.
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roganmx2003
Posts: 92
Joined: Thu Nov 23, 2017 12:08 am
Team: Odyssey Mx

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by roganmx2003 »

this is by far your guys' best track so far... really nice bois :lol: :lol:
Whiteracing204
Posts: 215
Joined: Sat Feb 11, 2017 11:44 pm
Team: W.W. Designs Private

Re: 2019 MxGR Supercross Round 12 Seattle presented by MxGR & MXSEMF

Post by Whiteracing204 »

Seattle is the best track that has seen this series yet! Can't wait to race on it!
MxGameRace
Posts: 147
Joined: Tue Jan 30, 2018 6:05 pm
Team: MxGR

Re: 2019 MxGR Supercross Round 13 Houston presented by MxGR & MXSEMF

Post by MxGameRace »

Round 12 Seattle is now available
viewtopic.php?f=4&t=51140&p=848418#p848418
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