2019-03-20 snapshot (Updated)
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- Posts: 9
- Joined: Wed Apr 01, 2015 5:33 pm
Re: 2019-03-20 snapshot
come on jlv its not april fools yet
Re: 2019-03-20 snapshot
First post updated.
If you use something like this the bike will handle like a jet ski:
friction 0.8 -1.0
friction 1.0 -0.5
friction 1.0 1.0
friction 1.5 1.5
slip_function 2
It's for modeling deep heavy materials. It makes the effective slip speed dependent on the direction the wheel is moving. If the slip is with the motion, the speed will be positive otherwise it'll be negative. This lets you ramp up the friction way sooner for braking and turning without affecting acceleration. The idea is if the slip is with the motion, it's moving material and should ramp up. If it's against it, it's not moving material and should ramp down if anything.Phathry25 wrote:What's this projected slip business?
If you use something like this the bike will handle like a jet ski:
friction 0.8 -1.0
friction 1.0 -0.5
friction 1.0 1.0
friction 1.5 1.5
slip_function 2
It had a bug where it was using a slip speed of 0 to terminate the list. Originally if there was an entry with a speed of 0 it would change it to slightly more than 0, but with the projected slip thing slip speeds at or below 0 make sense, so I allowed 0 but forgot to fix the list terminator value which made it terminate at the first entry if you used 0 for the slip speed.Jeremy150 wrote:I'm assuming that now that the slip speed is calculated differently, our current setting is going to be way off. That's what is probably giving that "sand" feel.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2019-03-20 snapshot
KaseoDip wrote:LOLAtom6246 wrote:video
Peters as sharp as a mouse dick-Ol' PizzaChet
Re: 2019-03-20 snapshot
In stoopid head terms how does this all affect gameplay cuz all these big words are scaring mejlv wrote:First post updated.
It's for modeling deep heavy materials. It makes the effective slip speed dependent on the direction the wheel is moving. If the slip is with the motion, the speed will be positive otherwise it'll be negative. This lets you ramp up the friction way sooner for braking and turning without affecting acceleration. The idea is if the slip is with the motion, it's moving material and should ramp up. If it's against it, it's not moving material and should ramp down if anything.Phathry25 wrote:What's this projected slip business?
If you use something like this the bike will handle like a jet ski:
friction 0.8 -1.0
friction 1.0 -0.5
friction 1.0 1.0
friction 1.5 1.5
slip_function 2
It had a bug where it was using a slip speed of 0 to terminate the list. Originally if there was an entry with a speed of 0 it would change it to slightly more than 0, but with the projected slip thing slip speeds at or below 0 make sense, so I allowed 0 but forgot to fix the list terminator value which made it terminate at the first entry if you used 0 for the slip speed.Jeremy150 wrote:I'm assuming that now that the slip speed is calculated differently, our current setting is going to be way off. That's what is probably giving that "sand" feel.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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- Crushed Dissenter
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- Joined: Tue Sep 26, 2017 2:17 am
- Team: DeCal Works
Re: 2019-03-20 snapshot (Updated)
Ya JLV just add mx.add_traction...C.Blakita919 wrote:How about just add some damn traction...
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- Posts: 73
- Joined: Thu Oct 01, 2015 10:07 pm
Re: 2019-03-20 snapshot (Updated)
i switched to this one on 19 seattle and back to the last one and there is slight traction differences i noticed atleast the newer one feels alot like ice compared to the other one where i dont even lose traction maybe its just me idk
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- Crushed Dissenter
- Posts: 52
- Joined: Tue Sep 26, 2017 2:17 am
- Team: DeCal Works
Re: 2019-03-20 snapshot (Updated)
You can lower the traction pretty easy it seems like just do the opposite pleaseJeremy150 wrote:Ya JLV just add mx.add_traction...C.Blakita919 wrote:How about just add some damn traction...
Re: 2019-03-20 snapshot (Updated)
What do you mean? Tracks can already use Velcro traction if they want. But no one wants that because it's boring and unrealistic. If you mean "conditionally add traction for deeper feeling dirt without being too grabby" I think you'll find this change allows tracks to do exactly that.C.Blakita919 wrote:How about just add some damn traction...
The updated version using the default "slip_function 0" should have the exact same traction as the pre-2019-03-20 versions. If you're sure it's different I can check for bugs but I think it's probably just placebo effect.Ripping_reckless wrote:i switched to this one on 19 seattle and back to the last one and there is slight traction differences i noticed atleast the newer one feels alot like ice compared to the other one where i dont even lose traction maybe its just me idk
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2019-03-20 snapshot (Updated)
Ever since this update I keep getting disconnected from elsinore 01 with like 20 guys when it restarts and it says mx.exe has stopped working... have had no issues racing 40 man gates in the past on solid graphic settings
Flower Power - Am I an OG yet?
Re: 2019-03-20 snapshot (Updated)
I got a crash too. Looking into it.Snopro704 wrote:Ever since this update I keep getting disconnected from elsinore 01 with like 20 guys when it restarts and it says mx.exe has stopped working... have had no issues racing 40 man gates in the past on solid graphic settings
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2019-03-20 snapshot (Updated)
Well im glad it wasnt in my head like i assumed, downloaded the snapshot the day after the race and played seattle and it just felt so different i thought i lost all skill overnight
Re: 2019-03-20 snapshot (Updated)
Looks like it's Jake Kazarian's fault! Just kidding, but there's a file named "~Privateer Kazarian SX Setup~" that triggers it. The ~ character sorts last which exposed a bug in my file search function. If it fails to find a file that would have been last in the file list it goes off the end and crashes. You can work around it for now by creating a file named "~~~~~~~~" in your install or personal folder. I'll have a true fix posted soon.jlv wrote:I got a crash too. Looking into it.Snopro704 wrote:Ever since this update I keep getting disconnected from elsinore 01 with like 20 guys when it restarts and it says mx.exe has stopped working... have had no issues racing 40 man gates in the past on solid graphic settings
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2019-03-20 snapshot (Updated)
hella lag when loading the results or chat tonight. games fine until the leader crosses the line and then all hell breaks loose for a couple seconds. same when i press t to bring up the chat.
jlv wrote:Here's a picture of my nuts.
Re: 2019-03-20 snapshot (Updated)
Might be something in the track script. Does it happen in a demo replay?Phathry25 wrote:hella lag when loading the results or chat tonight. games fine until the leader crosses the line and then all hell breaks loose for a couple seconds. same when i press t to bring up the chat.
I wouldn't expect it to affect the chat though.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.