Making High and low resolution tracks that work online.

All about making tracks for MX Simulator
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UncleLiberty76
Posts: 77
Joined: Wed Nov 14, 2018 7:29 pm
Team: Grunt-Style

Making High and low resolution tracks that work online.

Post by UncleLiberty76 »

I am currently working on a track that runs good on some lower end PCs but I would like to add some trees to the environment. How do I make my current version a low res version and then have a version with trees and then have both work online with the trackinfo file? I know the RF guys have it figured out and i think its a good concept! Thanks in advance!
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Wahlamt
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Re: Making High and low resolution tracks that work online.

Post by Wahlamt »

Easiest is to re-size the decals/textutes, or replace the trees (or other objects) with nothing.
UncleLiberty76
Posts: 77
Joined: Wed Nov 14, 2018 7:29 pm
Team: Grunt-Style

Re: Making High and low resolution tracks that work online.

Post by UncleLiberty76 »

Wahlamt wrote:Easiest is to re-size the decals/textutes, or replace the trees (or other objects) with nothing.
Thanks bro i will give it a go! Thanks for the instruction videos as well as far as track making goes. Definitely gave me a good base to work with!
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jlv
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Re: Making High and low resolution tracks that work online.

Post by jlv »

I'd recommend using optimized models with LODs to make it run fast. Only reason for a low res version is to make a smaller download and faster load times.
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