Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: Upcoming Tracks and Track Objects #2

Post by D_ROY178 »

808 wrote:Image
WIP, hmu if anybody wants to help me with some corner making
new gradient> edit gradient> bada bing bada boom
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Clfitty
Posts: 640
Joined: Mon Feb 15, 2016 4:49 am
Team: Madcape

Re: Upcoming Tracks and Track Objects #2

Post by Clfitty »

AtlasZoor wrote:Image

long way to go.
This reminds so much of an old MvA track back in the day. Can't remember the name though.
Cam Lee - #36 - 450 Pro
AtlasZoor
Posts: 338
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn

Re: Upcoming Tracks and Track Objects #2

Post by AtlasZoor »

Clfitty wrote:
AtlasZoor wrote:Image

long way to go.
This reminds so much of an old MvA track back in the day. Can't remember the name though.
haha its funny you say that. I got inspired by Kittery Point in MvA Untamed. Really liked how everything looked especially the lighthouse. :D
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beast 519
Posts: 286
Joined: Sat Mar 24, 2012 7:05 am
Team: RIDE365.com

Re: Upcoming Tracks and Track Objects #2

Post by beast 519 »

Posting for dcope
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I made an outdoor
Tristan.Botteram
Posts: 654
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Location: The Netherlands
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Tristan.Botteram »

Time to release this badboy :D
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DrewHD
Posts: 79
Joined: Mon Nov 28, 2016 4:03 am

Re: Upcoming Tracks and Track Objects #2

Post by DrewHD »

Tristan.Botteram wrote:Time to release this badboy :D
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That looks insane! cant wait for it!
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Wahlamt
Posts: 7934
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Location: Sweden
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

DrewHD wrote:
Tristan.Botteram wrote:Time to release this badboy :D
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That looks insane! cant wait for it!
It is sick, I can confirm.
RykerGaming
Posts: 73
Joined: Sun Dec 04, 2016 9:13 pm

Re: Upcoming Tracks and Track Objects #2

Post by RykerGaming »

Tristan.Botteram wrote:Time to release this badboy :D
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WHEN!!!
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808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

Tristan.Botteram wrote:Time to release this badboy :D
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What's up with the literal minecraft dirt texture in the bottom left.

Other than that, this shit is dope
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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aeffertz
Posts: 4031
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Decided to keep moving forward with it. Terrain's coming along slowly but surely!

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Bradclay306
Posts: 490
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by Bradclay306 »

aeffertz wrote:Decided to keep moving forward with it. Terrain's coming along slowly but surely!

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Looks awesome man!
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

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Guess who?

WIp
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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Skinner
Posts: 47
Joined: Tue Sep 20, 2016 2:20 am
Team: Seven Mx

Re: Upcoming Tracks and Track Objects #2

Post by Skinner »

808 wrote:Image
Guess who?

WIp
no way! :shock:
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

808 wrote:Image
Guess who?

WIp
Sickkk I have Boxcar and Switchyard pretty much done, just never got around to polish them up 8)
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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beast 519
Posts: 286
Joined: Sat Mar 24, 2012 7:05 am
Team: RIDE365.com

Re: Upcoming Tracks and Track Objects #2

Post by beast 519 »

Posting for Dcope
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Hoping to finish this by outdoors
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