Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

beast 519 wrote:Posting for Dcope
Image
Hoping to finish this by outdoors
ayye I know this track, look nice
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Image
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

137 wrote:
808 wrote:Image
Guess who?

WIp
Sickkk I have Boxcar and Switchyard pretty much done, just never got around to polish them up 8)
Nice mans, those would actually translate well into sim. Rn my buddy and I are planning on doing all the standard SX tracks and releasing them week by week and maybe hosting a series on them.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Image
aeffertz
Posts: 4031
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Image
Image
aeffertz
Posts: 4031
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Decided to model myself this afternoon.

Image
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

aeffertz wrote:Decided to model myself this afternoon.
Image
So you're one of those who gets a tan after the first spot of sunlight in the spring huh?

Cool model to have :)
Jakob Hubbard
Posts: 1152
Joined: Fri Nov 24, 2017 3:16 am
Team: Phil's
Location: Cold
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Jakob Hubbard »

aeffertz wrote:Decided to model myself this afternoon.
Both models look really good alex!
Image
aeffertz
Posts: 4031
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Thanks guys. Yeah, it’ll be nice to have a variety of things to add for the track environments. Still have some more random odds and ends I wanna do too.
Image
D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: Upcoming Tracks and Track Objects #2

Post by D_ROY178 »

We upping our game this round. :D :D

Image
Image
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

Image
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Image
Mx77
Posts: 23
Joined: Sat Feb 24, 2018 10:09 pm
Team: Privateer
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Mx77 »

Image
Putting together something fun.
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

Image
Image
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

808 wrote:Image
Image
That looks like a fun layout!
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Upcoming Tracks and Track Objects #2

Post by 808 »

Wahlamt wrote:
808 wrote:Image
Image
That looks like a fun layout!
It's my local track, imo one of the best cali has to offer.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Image
BCDesigns
Posts: 136
Joined: Sat Apr 01, 2017 8:28 am
Team: Fluid Racing

Re: Upcoming Tracks and Track Objects #2

Post by BCDesigns »

808 wrote:
Wahlamt wrote:
808 wrote:Image
Image
That looks like a fun layout!
It's my local track, imo one of the best cali has to offer.
looks sick dude
aeffertz
Posts: 4031
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Need to tweak the norm a little bit but happy how this turned out.

Image
Image
Post Reply