Anyone else hear Falk drop an F bomb on live tv while under the mechanics tents?[/quote]Bower946 wrote:
yea lol
Anyone else hear Falk drop an F bomb on live tv while under the mechanics tents?[/quote]Bower946 wrote:
This happened to me numerous of times on a hot lap, but I tried harder to jump more to the right. But I still feel that the collision should be shrunk just a tad bit so you don’t get legs off just by barley touching it, maybe the outer edge of it should act like a tough block and knock you away from it or slow you down some at least and mess up your rhythm.bootsie wrote:
yeah i agree137 wrote:This happened to me numerous of times on a hot lap, but I tried harder to jump more to the right. But I still feel that the collision should be shrunk just a tad bit so you don’t get legs off just by barley touching it, maybe the outer edge of it should act like a tough block and knock you away from it or slow you down some at least and mess up your rhythm.bootsie wrote:
No... if you hit one it is the fault of the racer.Rayvenator wrote:Go around them.
If a rut/line is too close to one, it's a fault of the trackbuilder, not the poor spongebob itself.
Yeah I 100% agree.checkerz wrote:No... if you hit one it is the fault of the racer.Rayvenator wrote:Go around them.
If a rut/line is too close to one, it's a fault of the trackbuilder, not the poor spongebob itself.
They don't move, so if you clip one it is because you got too close to it or hit it.
THEY DON'T MOVe, so don't hit them. Change your line. If they were moved 100 feet inside the corner, the inside would just move to it.
In an ideal world, they would fall over after slowing you down instead of knocking you off. This game doesn't have those collisions though, so you can keep wishing for that along with... well you get the point.