They didn't actually take the tracks, they just remade themBydesigndecalsCO wrote:?Jrife548 wrote:They're not pasted in or anything they're just the layouts remade
Whipstyle Compound
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Re: Whipstyle Compound
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Re: Whipstyle Compound
from the credits it appears he's just yoinked the tracks.
Re: Whipstyle Compound
If you ride the track, he didn't, if he did..he done goofed em'BydesigndecalsCO wrote:from the credits it appears he's just yoinked the tracks.
Re: Whipstyle Compound
Yeah from the pictures I can tell her didn’t change a single thing on my tracks. Permission would be nice next time!
Re: Whipstyle Compound
Looks epic, unfortunatley my spud computer lags hard and is unplayable(will update my gpu one day lol), looks immense from what I seen though! big ups!!
Re: Whipstyle Compound
Yea, permission would be nice next time, but ride the track and see how different everything is from the origianal, he just used your tracks layout, and rebuilt everything137 wrote:Yeah from the pictures I can tell her didn’t change a single thing on my tracks. Permission would be nice next time!
Re: Whipstyle Compound
It only feels different cause he had to shrink and play with the terrain to make it rideable.. I’m telling you, everything is the same.
Re: Whipstyle Compound
ok137 wrote:It only feels different cause he had to shrink and play with the terrain to make it rideable.. I’m telling you, everything is the same.
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Re: Whipstyle Compound
If it was all made form scratch i doubt that there would be vertical ridges between each track? the reason it would feel different is the HF and opacity not all being quiet exact. It probably would have been better for everyone if this stayed in there personal folder.ColtHans wrote:ok137 wrote:It only feels different cause he had to shrink and play with the terrain to make it rideable.. I’m telling you, everything is the same.
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Re: Whipstyle Compound
You can literally rip everything from any track ever just by going and finding the gradient point start and stop and then going into the edinfo file and finding it. Then you just put it onto your track but it just grabs the gradient, after that you still have to smooth it out and have to know what strength and the size of the radius and everything for it to be exact. But it isn't hard to rip a track by no means.ColtHans wrote:If you ride the track, he didn't, if he did..he done goofed em'BydesigndecalsCO wrote:from the credits it appears he's just yoinked the tracks.
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Re: Whipstyle Compound
so millville that was made by checkerz last year. and i think we all know he uses photoshopUSABMXER1 wrote:You can literally rip everything from any track ever just by going and finding the gradient point start and stop and then going into the edinfo file and finding it. Then you just put it onto your track but it just grabs the gradient, after that you still have to smooth it out and have to know what strength and the size of the radius and everything for it to be exact. But it isn't hard to rip a track by no means.ColtHans wrote:If you ride the track, he didn't, if he did..he done goofed em'BydesigndecalsCO wrote:from the credits it appears he's just yoinked the tracks.
Re: Whipstyle Compound
There wouldnt be huge walls everywhere if he 'rebuilt everything'. Let alone why spend the time to 'remake' someone else's track? Why not spend that time making something original? Also yes, you could copy across the terrain information via either the individual gradients in the edinfo file, or from the heightmap. But using either of these methods you would run into scaling issues without spending a solid amount of time crunching numbers. Judging from the overall presentation it seems very unlikely he did. It's a cool concept but not really a good idea to release.
(Also big lul at non-track makers thinking they know anything about building them)
(Also big lul at non-track makers thinking they know anything about building them)
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Re: Whipstyle Compound
You are only placing them in photoshop, still have to go in and do stuff in the games editor.BydesigndecalsCO wrote:so millville that was made by checkerz last year. and i think we all know he uses photoshopUSABMXER1 wrote:You can literally rip everything from any track ever just by going and finding the gradient point start and stop and then going into the edinfo file and finding it. Then you just put it onto your track but it just grabs the gradient, after that you still have to smooth it out and have to know what strength and the size of the radius and everything for it to be exact. But it isn't hard to rip a track by no means.ColtHans wrote: If you ride the track, he didn't, if he did..he done goofed em'
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Re: Whipstyle Compound
so they are ripped?USABMXER1 wrote:You are only placing them in photoshop, still have to go in and do stuff in the games editor.BydesigndecalsCO wrote:so millville that was made by checkerz last year. and i think we all know he uses photoshopUSABMXER1 wrote: You can literally rip everything from any track ever just by going and finding the gradient point start and stop and then going into the edinfo file and finding it. Then you just put it onto your track but it just grabs the gradient, after that you still have to smooth it out and have to know what strength and the size of the radius and everything for it to be exact. But it isn't hard to rip a track by no means.
Re: Whipstyle Compound
yes.BydesigndecalsCO wrote: so they are ripped?