Export Script for Blender 2.8

Post about creating and skinning models here
landonljf
Posts: 6
Joined: Sun Mar 18, 2018 3:59 am
Team: Privateer

Export Script for Blender 2.8

Post by landonljf »

(Note from jlv: if you're looking for the official 2.80 export script go here)

I edited JLV's code for blender 2.6 and updated the export script to work with the newest release of blender. I personally love blender 2.8 and all the new features and it seems like they've made it easier for newbies. I hope you all enjoy!

To install in 2.8...
1. go to Edit > Preferences > Add-ons > Install Add-on from File
2. select the downloaded file
3. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on

Also by no means is this "official" in any way. This was not edited by JLV so he is not responsible if this code is awful :P

http://www.mediafire.com/file/8kndjaefw ... er.py/file
Last edited by jlv on Sat May 02, 2020 3:16 am, edited 1 time in total.
Reason: Added link to official script
landonljf
Posts: 6
Joined: Sun Mar 18, 2018 3:59 am
Team: Privateer

Re: Export Script for Blender 2.8

Post by landonljf »

EDIT:

Download from this link instead!! As I fixed many errors due to me not even testing it at first :P

vvvvvvvvvvvvvvvvvvvvvvvv
https://www.mediafire.com/file/xbfk69se ... 80.py/file
landonljf
Posts: 6
Joined: Sun Mar 18, 2018 3:59 am
Team: Privateer

Re: Export Script for Blender 2.8

Post by landonljf »

Let me know if its working for you guys
motomaniak
Posts: 242
Joined: Mon Jan 21, 2008 5:38 pm
Team: ART
Location: The Netherlands

Re: Export Script for Blender 2.8

Post by motomaniak »

It doesn't let me download the file. Mediafire tries to repair the link but nothing is happening.
Tim Aarntzen | ART/MFG
landonljf
Posts: 6
Joined: Sun Mar 18, 2018 3:59 am
Team: Privateer

Re: Export Script for Blender 2.8

Post by landonljf »

Apologies for being inactive.
That link is broken here is a new and better link :)

https://drive.google.com/file/d/14ZwWg2 ... sp=sharing

(just click the download button in the top right)
dkelso217
Posts: 10
Joined: Fri Nov 09, 2018 7:42 pm
Team: WCP Racing

Re: Export Script for Blender 2.8

Post by dkelso217 »

I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?
jlv
Site Admin
Posts: 14930
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.8

Post by jlv »

dkelso217 wrote:I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?
Make sure you have the object you want to export selected.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
dkelso217
Posts: 10
Joined: Fri Nov 09, 2018 7:42 pm
Team: WCP Racing

Re: Export Script for Blender 2.8

Post by dkelso217 »

jlv wrote:
dkelso217 wrote:I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?
Make sure you have the object you want to export selected.
I do. Like I have said, I have used blender multiple times and have many statues, including a lot that are used on the Underground MX track and I have built a few stadiums and got them into game. However, that was on my laptop with an older version of blender. I just can't figure it out with this one.
dkelso217
Posts: 10
Joined: Fri Nov 09, 2018 7:42 pm
Team: WCP Racing

Re: Export Script for Blender 2.8

Post by dkelso217 »

jlv wrote:
dkelso217 wrote:I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?
Make sure you have the object you want to export selected.
I have even went to some old objects that I have gotten into game before and the .jm file still only said JM1
jlv
Site Admin
Posts: 14930
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.8

Post by jlv »

dkelso217 wrote:I have even went to some old objects that I have gotten into game before and the .jm file still only said JM1
Are you getting any error messages out of the script? It should show you a traceback if the script crashes.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
dkelso217
Posts: 10
Joined: Fri Nov 09, 2018 7:42 pm
Team: WCP Racing

Re: Export Script for Blender 2.8

Post by dkelso217 »

jlv wrote:
dkelso217 wrote:I have even went to some old objects that I have gotten into game before and the .jm file still only said JM1
Are you getting any error messages out of the script? It should show you a traceback if the script crashes.
No it does not. I even just went and tried it again to double check
jlv
Site Admin
Posts: 14930
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.8

Post by jlv »

dkelso217 wrote:No it does not. I even just went and tried it again to double check
What happens if you try to export the default cube?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
dkelso217
Posts: 10
Joined: Fri Nov 09, 2018 7:42 pm
Team: WCP Racing

Re: Export Script for Blender 2.8

Post by dkelso217 »

jlv wrote:
dkelso217 wrote:No it does not. I even just went and tried it again to double check
What happens if you try to export the default cube?
It also just says JM1
Jeremy150
Posts: 3339
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Export Script for Blender 2.8

Post by Jeremy150 »

dkelso217 wrote:
jlv wrote:
dkelso217 wrote:No it does not. I even just went and tried it again to double check
What happens if you try to export the default cube?
It also just says JM1
I'd probably try to use JLV's export script instead.
Image
jlv
Site Admin
Posts: 14930
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.8

Post by jlv »

lol! I didn't realize this wasn't the topic for my script.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Locked