Export Script for Blender 2.6
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Re: Export Script for Blender 2.6
When i put this script in it says error.. im on 2.78a.. what do i do wrong?
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Re: Export Script for Blender 2.6
Or it doesn't show up..Tristan.Botteram wrote:When i put this script in it says error.. im on 2.78a.. what do i do wrong?
Re: Export Script for Blender 2.6
Can you post the whole error message?
Josh Vanderhoof
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Re: Export Script for Blender 2.6
I already fixed it but thanks for your messagejlv wrote:Can you post the whole error message?
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Re: Export Script for Blender 2.6
How'd you fix it?Tristan.Botteram wrote:I already fixed it but thanks for your messagejlv wrote:Can you post the whole error message?
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Re: Export Script for Blender 2.6
I used one from an older versionSirWrecksAlot wrote:How'd you fix it?Tristan.Botteram wrote:I already fixed it but thanks for your messagejlv wrote:Can you post the whole error message?
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Re: Export Script for Blender 2.6
For the people that struggle, i just uploaded the file.
How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences
How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)
No problem, ive struggled with this aswell.
Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences
How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)
No problem, ive struggled with this aswell.
Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
2016 Brasilian 250 Champion | 2017 rF Amateur 2nd OA | 2017 MXSIM CUP 1st OA
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Re: Export Script for Blender 2.6
thx dudeeAndreasber wrote:For the people that struggle, i just uploaded the file.
How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences
How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)
No problem, ive struggled with this aswell.
Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
Re: Export Script for Blender 2.6
When I click install addon nothing happens. I see the script and have it selected but when I click "install addon from file" it takes me back to the main addons screen and I don't see the addon to tick the box.Tristan.Botteram wrote:thx dudeeAndreasber wrote:For the people that struggle, i just uploaded the file.
How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences
How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)
No problem, ive struggled with this aswell.
Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
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Re: Export Script for Blender 2.6
sameAtlasZoor wrote:When I click install addon nothing happens. I see the script and have it selected but when I click "install addon from file" it takes me back to the main addons screen and I don't see the addon to tick the box.Tristan.Botteram wrote:thx dudeeAndreasber wrote:For the people that struggle, i just uploaded the file.
How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences
How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)
No problem, ive struggled with this aswell.
Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
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Re: Export Script for Blender 2.6
Could this be updated to Blender 2.80 please?
Tim Aarntzen | ART/MFG
Re: Export Script for Blender 2.6
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?
Re: Export Script for Blender 2.6
Will do.Jeremy150 wrote:
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
I believe Blender got rid of their traditional material setup, and transitioned into strictly using node setups. I mentioned a while back about using their new node the "Principled BSDF" shader to create materials for sim. Is it possible to switch over to that?jlv wrote:I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal?
If defaulting to 1,1,1 for the specular value means our materials will look something like this for metal, then yes it definitely a big deal.