POSTING FOR RAYDesigns!
Instructions-
Blender- http://www.blender.org/download/
Pivot points download-
http://www.mediafire.com/download/6jw4f ... ints+2.rar
Open the Pivot points In Blender then to add your bike in, foloow this protocol FILE>APPEND>YOURBIKE>OBJECT, then every
object in that file then "Append from Libary"
BEFORE ANYTHING!-
MAKE SURE THE BIKE IS LINES UP WITH THE PIVOTS!
MAKE SURE THE WHOLE BIKE IN EDIT MODE IS SELECTED!
MAKE SURE ALL OF THE PIVOTS IN EDIT MODE ARE NOT SELECTED! (DESELCT ALL PIVOT POINTS)
To select everything in Edit Mode , click "A" to select/deselect then "A" agin the Select/Deselect
To get into Edit Mode press "TAB" on your keyboard.
Step 1- Select the bike and then hold "SHIFT" and select the Pivot, then do "CTRL+J" to join them both
Step 2- Once they are both joined go into edit mode "TAB" make sure the bike is selected and the pivot has nothing
selected
Step 3- When the bike part is highlighted press "P" on your keyboard then click "SELECTION" this will seperate the
bike from the PIVOT
Step 4- Once the bike part is seperated click "TAB" to exit edit mode, then "CTRL+A" and then select Rotation and Scale!
Step 5- Click the bike part then go to (FILE>Export>MX Simulator JM Model)
Step 6- If this helped you comment RAY Designs Is a total legend!
CREDITS!
BEAST2013- For Posting!
Boblob801- For making the MX Simulator Pivot Points
lol
JLV Unban me pleeaseeee
FACEBOOK PAGE- https://www.facebook.com/pages/RAY-Desi ... 22?fref=ts
How to export a .JM from Blender (SIMPLE) By RAY Designs
-
- Crushed Dissenter
- Posts: 304
- Joined: Mon Sep 29, 2014 8:01 am
- Team: Privateer
Re: How to export a .JM from Blender (SIMPLE) By RAY Design
what script do i use for the blender download link you posted man. and how do i do it ive tried a few of them but i dont really know what im doing
thanks for the post
thanks for the post
Re: How to export a .JM from Blender (SIMPLE) By RAY Design
http://forum.mxsimulator.com/viewtopic.php?f=7&t=28819salamanda101 wrote:what script do i use for the blender download link you posted man. and how do i do it ive tried a few of them but i dont really know what im doing
thanks for the post
This is how I learnt, it's much better IMO
Re: How to export a .JM from Blender (SIMPLE) By RAY Designs
When I export I will get a .JM file but it will be empty, approximately 4 KB file size when it should be more like 98+KB. It will not load into game at all, I only get the default bike and a bunch of texts saying the game cannot load it
Re: How to export a .JM from Blender (SIMPLE) By RAY Designs
What version of Blender are you using and what .JM script are you using?Sinbiosin wrote:When I export I will get a .JM file but it will be empty, approximately 4 KB file size when it should be more like 98+KB. It will not load into game at all, I only get the default bike and a bunch of texts saying the game cannot load it
Re: How to export a .JM from Blender (SIMPLE) By RAY Designs
I'm using 2.8 and the one from the forum here for 2.8 I have a feeling I might've hit a hot key that is causing this, something stupid probably.aeffertz wrote:What version of Blender are you using and what .JM script are you using?Sinbiosin wrote:When I export I will get a .JM file but it will be empty, approximately 4 KB file size when it should be more like 98+KB. It will not load into game at all, I only get the default bike and a bunch of texts saying the game cannot load it
Re: How to export a .JM from Blender (SIMPLE) By RAY Designs
The export script from @landonljfaeffertz wrote:What version of Blender are you using and what .JM script are you using?Sinbiosin wrote:When I export I will get a .JM file but it will be empty, approximately 4 KB file size when it should be more like 98+KB. It will not load into game at all, I only get the default bike and a bunch of texts saying the game cannot load it