Still Getting stutters

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savage_ryan4
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Still Getting stutters

Post by savage_ryan4 »

So I've had the problem for a while now, hoping that snapshots and updates would fix it. It happens on every track, even at 125 fps. When the game stutters, I lose controls, like my throttle gets stuck or I have to hit shift up before I can shift back down. Help
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savage_ryan4
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Re: Still Getting stutters

Post by savage_ryan4 »

It happens in both multi and single player too
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Re: Still Getting stutters

Post by savage_ryan4 »

bump
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238deanmaldona
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Re: Still Getting stutters

Post by 238deanmaldona »

I still get them with my computer. I have a 2080ti and i9-9900k now. my laptop runs sim better for some reason. never had lag until 2019
jlv
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Re: Still Getting stutters

Post by jlv »

How long are they? Type "/fpshist" to get a framerate histogram and post it here.
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Re: Still Getting stutters

Post by savage_ryan4 »

218=97047 64=1535 32=3 16=6 8=5 4=4 2=1 1=2
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Re: Still Getting stutters

Post by jlv »

Looks like 7 stutters over .25 seconds over about 13 minutes. This is probably a background process lagging you but try "/reportstutter .25" and post what you get. It'll say something like "Stutter in x - 0.25 seconds".
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Re: Still Getting stutters

Post by savage_ryan4 »

jlv wrote:Looks like 7 stutters over .25 seconds over about 13 minutes. This is probably a background process lagging you but try "/reportstutter .25" and post what you get. It'll say something like "Stutter in x - 0.25 seconds".
Do I need to use the same race? If not I can get a new histogram and stutter report on the same track and time
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Re: Still Getting stutters

Post by jlv »

You don't have to do fpshist again. I just wanted to see how long the stutters were. Just do "/reportstutter .25" and play until it's stuttered a lot. Then post the lastlog.
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Re: Still Getting stutters

Post by savage_ryan4 »

here's the lastlog, hopefully the spoiler works
[196:16:31.28] Logfile "C:/Users/Ryan/AppData/Local/MX Simulator/lastlog.txt" opened
[196:16:31.28] JUGL 0.31
[196:16:31.28] MX Simulator version Version 1.13
[196:16:31.28] Display scaling disabled via SetProcessDpiAwareness
[196:16:31.29] Registry mode is 1920x1080x32@75hz
[196:16:31.29] Found mode 640x480x32@59hz
[196:16:31.29] Found mode 720x400x32@59hz
[196:16:31.29] Found mode 720x480x32@59hz
[196:16:31.29] Found mode 720x576x32@50hz
[196:16:31.29] Found mode 800x480x32@56hz
[196:16:31.29] Found mode 800x600x32@56hz
[196:16:31.29] Found mode 1024x600x32@60hz
[196:16:31.29] Found mode 1024x768x32@60hz
[196:16:31.29] Found mode 1152x864x32@59hz
[196:16:31.29] Found mode 1280x720x32@50hz
[196:16:31.29] Found mode 1280x768x32@60hz
[196:16:31.29] Found mode 1280x800x32@60hz
[196:16:31.29] Found mode 1280x1024x32@60hz
[196:16:31.29] Found mode 1360x768x32@60hz
[196:16:31.30] Found mode 1366x768x32@60hz
[196:16:31.30] Found mode 1400x1050x32@60hz
[196:16:31.30] Found mode 1440x900x32@60hz
[196:16:31.30] Found mode 1600x900x32@60hz
[196:16:31.30] Found mode 1680x1050x32@60hz
[196:16:31.30] Found mode 2560x1440x32@75hz
[196:16:31.30] Found mode 3200x1800x32@75hz
[196:16:31.30] Found mode 3840x2160x32@75hz
[196:16:31.30] Options:
[196:16:31.30] threaded: [off]
[196:16:31.30] Creating window
[196:16:31.38] Foregrounded and locked
[196:16:31.38] Creating DirectInput object
[196:16:31.50] DirectInput roll call...
[196:16:31.51] Controller (Xbox One For Windows) (Controller (Xbox One For Windows))
[196:16:31.51] 5 axes, 10 keys
[196:16:31.51] axis 0 is absolute
[196:16:31.51] axis 1 is absolute
[196:16:31.51] axis 2 is absolute
[196:16:31.51] axis 3 is absolute
[196:16:31.51] axis 4 is absolute
[196:16:31.51] Adding axis "Controller(XboxOneForWindows) axis 0"
[196:16:31.51] Adding axis "Controller(XboxOneForWindows) axis 1"
[196:16:31.51] Adding axis "Controller(XboxOneForWindows) axis 2"
[196:16:31.51] Adding axis "Controller(XboxOneForWindows) axis 3"
[196:16:31.51] Adding axis "Controller(XboxOneForWindows) axis 4"
[196:16:31.51] End of DirectInput roll call
[196:16:31.51] Choosing pixel format
[196:16:31.61] Setting pixel format 8
[196:16:31.61] Creating OpenGL context
[196:16:31.75] Listing directories
[196:16:32.50] WM_SIZE message 0x0
[196:16:34.23] Listing archives
[196:16:34.42] Creating file list
[196:16:34.43] File index complete
[196:16:38.09] Foregrounded and locked
[196:16:38.15] WM_SIZE message 1920x1080
[196:16:38.16] LockSetForegroundWindow failed
[196:16:38.23] 8 texture units
[196:16:38.23] GL_VENDOR: ATI Technologies Inc.
[196:16:38.23] GL_RENDERER: Radeon RX 570 Series
[196:16:38.23] GL_VERSION: 4.6.13547 Compatibility Profile Context 25.20.15031.9002
[196:16:38.23] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[196:16:38.32] Warning: Non power of 2 texture '@title.png'
[196:16:49.22] Stutter threshold set to 0.250000
[196:16:51.87] Resetting
[196:16:51.87] Remembering lines
[196:16:51.87] Cleaning up
[196:16:51.87] Deallocating bikes
[196:16:51.87] Finished deallocating bikes
[196:16:51.87] Scanning
[196:16:51.90] Loading lighting
[196:16:52.16] Loading terrain
[196:16:52.60] Terrain texture rendering with framebuffer objects
[196:16:52.60] Loading shading
[196:16:52.62] Loading shadows
[196:16:52.62] Loading tileinfo
[196:16:52.62] @mx2018r12indiana/tiles/dirt.ppm reduced to 16x16 (originally 128x128)
[196:16:52.63] @mx2018r12indiana/tiles/noerode.ppm reduced to 16x16 (originally 128x128)
[196:16:52.63] @mx2018r12indiana/tiles/gravel.ppm reduced to 16x16 (originally 128x128)
[196:16:52.63] @mx2018r12indiana/tiles/grass.ppm reduced to 16x16 (originally 128x128)
[196:16:52.63] @mx2018r12indiana/tiles/jumpface.ppm reduced to 16x16 (originally 128x128)
[196:16:52.64] Loading tilemap
[196:16:52.64] Creating terrain normals
[196:16:58.26] @KitteryMX/textures/dark.png reduced to 16x16 (originally 1024x1024)
[196:17:04.65] Loading flaggers
[196:17:04.85] Loading billboards
[196:17:04.86] Loading statues
[196:17:06.72] 2 degenerate triangles deleted in @KitteryMX/statue/excavator.jm
[196:17:07.23] 4 degenerate triangles deleted in @KitteryMX/statue/garage.jm
[196:17:08.68] @KitteryMX/statue/water-repeat.png reduced to 16x16 (originally 64x64)
[196:17:08.68] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.69] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.69] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.87] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.87] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.87] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.88] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.88] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.88] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.88] Can't read @cdsweetwater/statue/rippleab000.png
[196:17:08.92] Loading map
[196:17:12.55] Analyzing lines
[196:17:12.56] Loading bikes
[196:17:13.85] 308 degenerate triangles deleted in @fc250v2016_frame-2019 Privateer Honda.jm
[196:17:13.85] Warning: Can't load @fc250v2016_side_plates-2019 Privateer Honda.jm
[196:17:13.95] Warning: Can't load @fc250v2016_front_plate-2019 Privateer Honda.jm
[196:17:14.11] 1584 degenerate triangles deleted in @fc250v2016_swingarm-2019 Privateer Honda.jm
[196:17:14.41] 132 degenerate triangles deleted in @rider_head-2019 District.jm
[196:17:16.61] 339 MB texture memory used
[196:17:16.61] Max loading delay was 4.048000 (Loading bikes)
[196:17:16.61] Setting working set range to 1073741824 - 2113929215
[196:17:16.61] Working set successfully updated
[196:17:16.61] Priority successfully set to high
[196:17:16.61] Stutter in processmessage - 24.738000 seconds
[196:17:17.13] Stutter in rendertex - 0.521000 seconds
[196:17:35.96] Stutter in tic - 0.374000 seconds
[196:18:11.43] Stutter in tic - 0.384000 seconds
[196:19:31.84] Stutter in tic - 0.360000 seconds
[196:20:05.90] Stutter in tic - 0.357000 seconds
[196:20:56.30] Stutter in tic - 0.401000 seconds
[196:21:07.26] Stutter in tic - 0.448000 seconds
[196:21:27.62] Stutter in tic - 0.361000 seconds
[196:21:31.85] Stutter in tic - 0.472000 seconds
[196:23:07.20] Stutter in tic - 0.391000 seconds
[196:23:09.87] Stutter in tic - 0.284000 seconds
[196:23:16.86] Stutter in tic - 0.495000 seconds
[196:25:35.85] Stutter in tic - 0.407000 seconds
[196:27:05.74] Stutter in tic - 0.387000 seconds
[196:30:17.95] Stutter in tic - 0.364000 seconds
[196:30:43.67] WM_SIZE message 0x0
[196:30:45.75] Foregrounded and locked
[196:30:45.75] WM_SIZE message 1920x1080
[196:30:45.76] LockSetForegroundWindow failed
[196:30:46.29] WM_SIZE message 0x0
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238deanmaldona
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Team: Underground RC

Re: Still Getting stutters

Post by 238deanmaldona »

jlv wrote:How long are they? Type "/fpshist" to get a framerate histogram and post it here.
128=4816 64=643 32=58 16=1 8=0 4=0 2=0 2=1
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Re: Still Getting stutters

Post by jlv »

savage_ryan4 wrote:here's the lastlog, hopefully the spoiler works

Code: Select all

[196:17:16.61] Stutter in processmessage - 24.738000 seconds
[196:17:17.13] Stutter in rendertex - 0.521000 seconds
[196:17:35.96] Stutter in tic - 0.374000 seconds
[196:18:11.43] Stutter in tic - 0.384000 seconds
[196:19:31.84] Stutter in tic - 0.360000 seconds
[196:20:05.90] Stutter in tic - 0.357000 seconds
[196:20:56.30] Stutter in tic - 0.401000 seconds
[196:21:07.26] Stutter in tic - 0.448000 seconds
[196:21:27.62] Stutter in tic - 0.361000 seconds
[196:21:31.85] Stutter in tic - 0.472000 seconds
[196:23:07.20] Stutter in tic - 0.391000 seconds
[196:23:09.87] Stutter in tic - 0.284000 seconds
[196:23:16.86] Stutter in tic - 0.495000 seconds
[196:25:35.85] Stutter in tic - 0.407000 seconds
[196:27:05.74] Stutter in tic - 0.387000 seconds
[196:30:17.95] Stutter in tic - 0.364000 seconds
Probably erode. Was it on? What CPU are you using?
Josh Vanderhoof
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238deanmaldona
Posts: 115
Joined: Mon Nov 12, 2018 5:59 am
Team: Underground RC

Re: Still Getting stutters

Post by 238deanmaldona »

jlv wrote:
savage_ryan4 wrote:here's the lastlog, hopefully the spoiler works

Code: Select all

[196:17:16.61] Stutter in processmessage - 24.738000 seconds
[196:17:17.13] Stutter in rendertex - 0.521000 seconds
[196:17:35.96] Stutter in tic - 0.374000 seconds
[196:18:11.43] Stutter in tic - 0.384000 seconds
[196:19:31.84] Stutter in tic - 0.360000 seconds
[196:20:05.90] Stutter in tic - 0.357000 seconds
[196:20:56.30] Stutter in tic - 0.401000 seconds
[196:21:07.26] Stutter in tic - 0.448000 seconds
[196:21:27.62] Stutter in tic - 0.361000 seconds
[196:21:31.85] Stutter in tic - 0.472000 seconds
[196:23:07.20] Stutter in tic - 0.391000 seconds
[196:23:09.87] Stutter in tic - 0.284000 seconds
[196:23:16.86] Stutter in tic - 0.495000 seconds
[196:25:35.85] Stutter in tic - 0.407000 seconds
[196:27:05.74] Stutter in tic - 0.387000 seconds
[196:30:17.95] Stutter in tic - 0.364000 seconds
Probably erode. Was it on? What CPU are you using?
There was no erode on but im using a Ryzen 5 2600 rn
savage_ryan4
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Re: Still Getting stutters

Post by savage_ryan4 »

jlv wrote: Probably erode. Was it on? What CPU are you using?
No erode, and a Ryzen 3 2200G overclocked to 3.8
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jlv
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Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: Still Getting stutters

Post by jlv »

If erode is off and it's lagging in "tic" my next guess would be it's hanging when writing to the demo file. Try disabling demo recording.
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