Curved Gradients

All about making tracks for MX Simulator
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would this not be great ? Yes to add no to not add

Poll ended at Thu Sep 19, 2019 10:55 pm

Yes
21
95%
No
1
5%
 
Total votes: 22

ColtHans
Posts: 1582
Joined: Wed May 03, 2017 10:36 pm

Curved Gradients

Post by ColtHans »

would this not be great ? Yes to add no to not add
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Jrife548
Posts: 626
Joined: Sat Nov 19, 2016 9:15 pm
Team: looking 4 gamer team

Re: Curved Gradients

Post by Jrife548 »

DO IT
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jlv
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Re: Curved Gradients

Post by jlv »

It'd obviously be a good feature. The question is exactly how it should work. Just the current gradient interface except curved still wouldn't be enough for stuff like hip jumps that have different levels for the inside and outside. I'm thinking it'd be better to do a mesh that works like a subdivision surface in blender.
Josh Vanderhoof
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Wahlamt
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Joined: Mon Sep 13, 2010 3:15 pm
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Re: Curved Gradients

Post by Wahlamt »

That sounds ideal.
K-Xtreme
Posts: 75
Joined: Fri Dec 03, 2010 1:00 am
Team: Privateer

Re: Curved Gradients

Post by K-Xtreme »

PLEASE add this feature!

PLUS: it would be great to choss an angle limit when using a Radial gradient! Like when you want to do exactly 90 turns or 70 or 45!

MORE: add like an indication in feet when you re editing gradient. I mean the height of the dots and distance between dots.

I am just using the editor and I feel like there could be little tools like this that could help us, Let me know if it is doable ?!?

Dom,
1952
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