Im using 40 right now but probably gona go up to 50 at some pointjlv wrote:When I was choosing the range for it I was aiming for 50 being a good setting.dawsonsleeper wrote:whats everyone running their gimbal at?
2019-11-17 snapshot
Re: 2019-11-17 snapshot
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Re: 2019-11-17 snapshot
I love how people ask what the setting does most likely without trying it first. Just move the slider all the way one way, try it, then try it all the way in the opposite direction, then try it in the middle. If you can't tell the difference, then don't touch it.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: 2019-11-17 snapshot
Wow! Thank you so much for this update JLV, the 1st person gimbal in my opinion.. is the best addition to gameplay in some time and absolutely love the effect. For myself, the only thing that's missing now. . .is a ground shadow for the bike and rider. I know its probably difficult to achieve but will this ever happen, any insight there please?
And a huge thanks to JLV for the continued development of this awesome pastime
And a huge thanks to JLV for the continued development of this awesome pastime
Re: 2019-11-17 snapshot
Shadows aren't that complicated. Basically render the z-buffer for the scene from the light's viewpoint, then during the regular render check against the light Z buffer to see if the current fragment is further from the light than the Z value. Definitely something the game should have but I suspect most people will turn it off due to the framerate cost of the extra pass.waynesim wrote:Wow! Thank you so much for this update JLV, the 1st person gimbal in my opinion.. is the best addition to gameplay in some time and absolutely love the effect. For myself, the only thing that's missing now. . .is a ground shadow for the bike and rider. I know its probably difficult to achieve but will this ever happen, any insight there please?
And a huge thanks to JLV for the continued development of this awesome pastime :)
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: 2019-11-17 snapshot
It would still be good to have the option there for edits and screenshotsjlv wrote:Shadows aren't that complicated. Basically render the z-buffer for the scene from the light's viewpoint, then during the regular render check against the light Z buffer to see if the current fragment is further from the light than the Z value. Definitely something the game should have but I suspect most people will turn it off due to the framerate cost of the extra pass.
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Re: 2019-11-17 snapshot
Framerates over 30 are fine with me since video is 30 fps.jlv wrote:...most people will turn it off due to the framerate cost of the extra pass.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: 2019-11-17 snapshot
Personally I prefer the cinematic 24fps look.TeamHavocRacing wrote:Framerates over 30 are fine with me since video is 30 fps.jlv wrote:...most people will turn it off due to the framerate cost of the extra pass.
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Re: 2019-11-17 snapshot
I'm not sure why but every time I put in the new snapshot then take out the old one it looses the game files
Re: 2019-11-17 snapshot
Question, in the last few months has there been any fix to compatibility with newest version of windows and mx sim for controllers. got a new pc last December and cant play sim since. whatever is different with the way the do controllers it messed up. Tried xbox 360 xone ps4 . everything including drivers.
Re: 2019-11-17 snapshot
shadows would be so sickjlv wrote:Shadows aren't that complicated. Basically render the z-buffer for the scene from the light's viewpoint, then during the regular render check against the light Z buffer to see if the current fragment is further from the light than the Z value. Definitely something the game should have but I suspect most people will turn it off due to the framerate cost of the extra pass.waynesim wrote:Wow! Thank you so much for this update JLV, the 1st person gimbal in my opinion.. is the best addition to gameplay in some time and absolutely love the effect. For myself, the only thing that's missing now. . .is a ground shadow for the bike and rider. I know its probably difficult to achieve but will this ever happen, any insight there please?
And a huge thanks to JLV for the continued development of this awesome pastime
Re: 2019-11-17 snapshot
It didn’t fix A1 for me. But 2020 round the corner
Re: 2019-11-17 snapshot
Soo, not that good with computers and stuff like that (im still learning). I downloaded the snapshot, but now how do I set it up?
Re: 2019-11-17 snapshot
Rename it to just mx.exe and replace the mx.exe file in your program files (x86) / MX Simulator folder.Lucas118x wrote:Soo, not that good with computers and stuff like that (im still learning). I downloaded the snapshot, but now how do I set it up?
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Re: 2019-11-17 snapshot
how do you apply this to the game?